Newsletter
If you haven't looked, you should -- several keep changes will be made in the upcoming patch, I suppose to 'improve' RvR; the stated goals of which are:
To allow more players to participate in siege warfare using their class abilities instead of helping on a ram.
To help make boiling oil more effective/dangerous.
To allow smaller forces a better chance at impacting the realm war map by taking towers or even lower level keeps.
To reward realms for bringing more melee classes to sieges; which can leverage the siege damage chants of Minstrels, Skalds, and Champions.
This maximimum of 1 person on rams has the consequence of making the ram always swing at its fastest rate; as such, ram swing speeds have been halved. Ram damage remains unchanged.
I really don't think this was vetted very well or reflects the actual issues in game...as described the changes are somewhat unimpressive and unless they are combined with something else, I fail to see how the desired results will be achieved <not to mention the overarching idea of improving RvR>. I think there is a disconnect between players and developers regarding what problems currently exist --- there will always be 'discussion' over fixes, but I think a much better job defining the problems is required --- but that would mean actual discussion so.....
To allow more players to participate in siege warfare using their class abilities instead of helping on a ram.
To help make boiling oil more effective/dangerous.
To allow smaller forces a better chance at impacting the realm war map by taking towers or even lower level keeps.
To reward realms for bringing more melee classes to sieges; which can leverage the siege damage chants of Minstrels, Skalds, and Champions.
This maximimum of 1 person on rams has the consequence of making the ram always swing at its fastest rate; as such, ram swing speeds have been halved. Ram damage remains unchanged.
I really don't think this was vetted very well or reflects the actual issues in game...as described the changes are somewhat unimpressive and unless they are combined with something else, I fail to see how the desired results will be achieved <not to mention the overarching idea of improving RvR>. I think there is a disconnect between players and developers regarding what problems currently exist --- there will always be 'discussion' over fixes, but I think a much better job defining the problems is required --- but that would mean actual discussion so.....
Tagged:
Comments
Keep and Tower Door Changes
In patch 1.125 we'll be making a change to keep and tower doors in the form of scaling difficulties, as follows:
"Difficulty" refers to the damage dealt to the gate by all sources and not the gate's hitpoints which are unchanged unless noted.
Rams:
This is done for several reasons:
Broadsword Online Games
One of may things not taken into account; the desired affect don't match the changes based on the numbers etc ---- you have to wonder if the reality of the RvR experience <well really people fighting people to comlete a quest cause realm is kaput for the most part> is even understood .....
Warlords still affect ram speed. Just as a full 16-person ram on Ywain currently will swing at it's fastest (base) rate and then will still be swung even faster if a Warlord is running the ram, so too will it work with a 1-person ram after 1.125.
ram swing speeds have been halved. Ram damage remains unchanged
And are Siege twrs or wall damage points affected --- ultimately, I am missing how this < or any of this> gets more 'tank' classes in the game or in a siege; there seems to be a disconnect on what is actually happening and what is being changed...
Yes, the base rate of rams swing speed is halved, making a Warlord even more important .
Siege towers will have a few more restrictions added as well as take longer to create and walls will also take less damage.
I'm being 100 here. I am missing it?
You do realize that what Hero does during EU hours is done to Hib during American prime time by Mid right? Your comments have merit, but seriously quit making it a Herorius issue. All realms deal with this at some time or another. Midgard just happens to be the red headed step child during EU hours. Do like Nate and start building up a better zerg to compete. You can't expect BS to fix a community issue.
You may be correct that a missing counterzerg is a community problem, but the overall (dwingling) number of players is a problem where BS is responsible. We wouldn`t be here discussing ram-speed, oil barrels etc. with 3-500 players more.
We do the best in our guild to keep returning players playing (happens once in a while, 2-3 within the last 2 weeks), but that doesn`t counter the number of players that stop playing.
The missing public OW and Cursed Raids are going to be a problem for returning players, same if they missed some events.
I didn`t read 1 note about a *Welcome back to Camelot* Campaign. So whats up with it?
Really? You lose Crauch and Nged every single day, often Scaith and or Ail too??? When does this happen -- sounds like incredible nonsense to me....the issue is Population and Population flow
This has always been the case for Zerg/Realm Based RvR (Numbers)
Even more so after certain adjustments such as cap on aoe (16), heavy tank patch and AoE Rezz / Supremacies.
This isn't a new issue (like you all make it sound to be) - its always been here to some degree ever since i started playing. Whether (my servers) it was the Galroth Zerg, Bierhoff/Kexejar Zerg or Hellvamp Zerg to the Xyorman/Herorius/Anna's of today.
Leaders/players/zergs have changed how they play or in the current case "not play / where they play".
While I basically agree, it's numbers flow and the reasons for it more than the other things; now, more than ever, numbers make the most difference. Players are incentivized to roll over smaller numbers to complete quests and gain the most rp. While perhaps not new -- there were options to deal with those issues <for every realm> that simply have been weeded out of the game --- that and the complete ignoring of class balance has just destroyed RvR. Leaders do what the players want; leaders can only do what they have the numbers to do. When folks are basically incentivized to attack realms with 70/80/greater bonuses.... the overall point being how do these proposed changes <granted they are not the entire patch notes> address the issues? In and of themselves, they don't seem to be capable of the limited effects stated.
Also you are starting to see the mid zerglets running 8 man now because they can’t get any RPs repeatedly wiping to the Alb Zerg. That’s also good for the game...
Symfriar (Friar duh)
Symsorc (Double duh)
Sympets (Theurg)
Symmond (Arms)
Some random mids and hibs
ALB NATION SAVING THE GAME !
HERORIUS
"Nate calling out fights in the Alb public bg has been a recent source of entertainment for me, most of those folks have never heard anyone call targets during US prime." Teddie
"First off I am pretty sure most Mids agree that Albs previous leaders were weak and Nate is actually bringing out action." Impounded
Discord me: Natebruner#3781
I really think you need to click on the bonus tab on your /RW map ---
If there's no fight.... we will come and start one. Surely Midgard hasn't fallen below Hib population during USA primetime.
HERORIUS
"Nate calling out fights in the Alb public bg has been a recent source of entertainment for me, most of those folks have never heard anyone call targets during US prime." Teddie
"First off I am pretty sure most Mids agree that Albs previous leaders were weak and Nate is actually bringing out action." Impounded
Discord me: Natebruner#3781
Oh, I agree that #'s are down and these kinds of zergs exacerbate the problem for sure. No doubt about it. I just get so f'ing sick of people that complain about Herorius during EU time yet act like the exact same thing doesn't happen on Hib during American time. That is all I was commenting on. Mid has their zerg during American prime, and Alb has lately been doing similar with Nate. Hib zerg is non-existant during American prime, unless we are talking about Nexxron's stealther zerg.
No, we normally lose Crim and Bolg every single day. At least on the days that I log in they are almost always gone. Occasionally they take Crauch or Nged, but normally its Crim and Bolg. Now what is your next dumb comment @Xyorman? I'm aware population is low, but how often when you are running the zerg in Mid do you tell your guys, "Hey guys, we have to many and there isn't enough Albs or Hibs to fight so log off and go to the other realms!" Answer: Never. So shut the hell up with that noise. You are every bit as much of a problem with this zerg issue as Herorius is.
As usual you have no idea of which you speak --- When I do run the BG, we did shut down often when there was nothing to fight --- taking Bolg is not shutting down all the ports in hibb; which, again, Herorius does EVERY DAY, neither we nor the Albs did that --- so while your being petulant, consider you may just be wrong
cool, that is what I thought... or I was going crazy
Here : No, we normally lose Crim and Bolg every single day. At least on the days that I log in they are almost always gone. Occasionally they take Crauch or Nged, but normally its Crim and Bolg. Now what is your next dumb comment @Xyorman? I'm aware population is low, but how often when you are running the zerg in Mid do you tell your guys, "Hey guys, we have to many and there isn't enough Albs or Hibs to fight so log off and go to the other realms!" Answer: Never. So shut the hell up with that noise. You are every bit as much of a problem with this zerg issue as Herorius is
Perhaps it's your comprehension; port cities---Crauch as above, the other poster talkd about the 7 days a week, even when their are NO BG's at anytime running against Herorius; NO, MIDS AND ALBS DO NOT turn HIBB Red/Blue every night -- never did, though they should --- not to mention the minute Hero logs on you can watch numbers drop in Alb/Mid by 60% or more depending on day --- so, you can rant all you wish -- your facts are wrong -- you can blame me for your problems, but facts are facts.
You say no Mids, yet Ghealer/Yggoo (aka Xyorman) can be farmed daily trying to defend the keeps. He knows who you are and enjoys completing quests while you "try" to defend.
HERORIUS
"Nate calling out fights in the Alb public bg has been a recent source of entertainment for me, most of those folks have never heard anyone call targets during US prime." Teddie
"First off I am pretty sure most Mids agree that Albs previous leaders were weak and Nate is actually bringing out action." Impounded
Discord me: Natebruner#3781
Nothing to do with the conversation and factually inaccurate but hey, what I would expect
lol so you are saying you don't log on YGGOO and defend bled/glen during the day?
I can post vids if you want to keep on with lies.
HERORIUS
"Nate calling out fights in the Alb public bg has been a recent source of entertainment for me, most of those folks have never heard anyone call targets during US prime." Teddie
"First off I am pretty sure most Mids agree that Albs previous leaders were weak and Nate is actually bringing out action." Impounded
Discord me: Natebruner#3781
last night was rough... 1st fight you must have called for the bg to get in that tower?
Do you realize u killed half your bg with that call ?
HERORIUS
"Nate calling out fights in the Alb public bg has been a recent source of entertainment for me, most of those folks have never heard anyone call targets during US prime." Teddie
"First off I am pretty sure most Mids agree that Albs previous leaders were weak and Nate is actually bringing out action." Impounded
Discord me: Natebruner#3781