UI Features Request
This is a thread to post game interface improvements people would like to see. I will add a few I'd enjoy:
- Sprint toggle - on/off until out of end or you press it a second time. Having to continually hit sprint is tiresome - hard on your joints and your mouse/keyboard.
- Please fix the compass loop. N by NW is messed up. Kort explained why, but this didn't used to be an issue in the old days. It's unpleasant.
- In the standard UI, Champion Level dependencies are not displaying correctly. It works fine in Kort's and my own, but it really ought to be fixed in the Atlantis UI.
- Hotbars to - and + please - That would open up 6 new buttons, very helpful these days with all the "must-have" use items.
- Show group members in the realm war map. This was something people wanted way back in the old days when I first played.
- More slots for showing pet buffs. This would really help UI devs.
- Ability to hold 999 plat on one character please!!!
Thanks! If anyone else has any ideas please post them up.
- Sprint toggle - on/off until out of end or you press it a second time. Having to continually hit sprint is tiresome - hard on your joints and your mouse/keyboard.
- Please fix the compass loop. N by NW is messed up. Kort explained why, but this didn't used to be an issue in the old days. It's unpleasant.
- In the standard UI, Champion Level dependencies are not displaying correctly. It works fine in Kort's and my own, but it really ought to be fixed in the Atlantis UI.
- Hotbars to - and + please - That would open up 6 new buttons, very helpful these days with all the "must-have" use items.
- Show group members in the realm war map. This was something people wanted way back in the old days when I first played.
- More slots for showing pet buffs. This would really help UI devs.
- Ability to hold 999 plat on one character please!!!
Thanks! If anyone else has any ideas please post them up.
- The derision of your enemies is the highest possible form of praise.
- I intend to coarsen. I want stark contrasts drawn. I want polarization. I will not quietly accept clown-world so as not to upset anyone. I am not tolerant of our impending and increasing slavery.
- I intend to coarsen. I want stark contrasts drawn. I want polarization. I will not quietly accept clown-world so as not to upset anyone. I am not tolerant of our impending and increasing slavery.
Comments
-a button to close all open UI/delve windows like the popup you get if you r click something. It's quite hard to click the little x sometimes.
The plat cap is due to how the data is stored as an integer and caps out at 2147483647 copper
- stack any item in your bag/vault
- sell whole bag slots
- port next to kings room in Camelot like other realms do
- hold more quests in journal
-easy access to chars on different ywain servers in same realm without having to log all the way out
- Larger stack size limit for crafting supplies
I like Stinkycheesman's ideas. For the port near the king's room in Camelot, hopefully it would be additional rather than moving one of the existing ones since having them right at the bank and crafting area is really handy. Maybe there could be a port from the crafting area to the king's room and back.
That's a good way to phrase it, but its a hard sell i think bringing truly new players in. Nobody will really want to group them in today's RVR. I try to take people who have been away a long time or seem to be "new" around on dopp runs sometimes and TBH most groups, worth the time investment, would just boot them rather than coach (If they ever even gave them a chance to invite). There's a lot of ground a "New" player would have to catch up on, and we don't have a good mechanism for doing that with the small veteran population. Its not impossible to succeed, but I would give most new players maybe a 1% chance of doing so with the current setting. I read that this might just be a toxic Albion thing though so who knows.
They need to update their business model too and make EC players more than glorified realm guards. I would probably quit in a week trying to RVR as an EC account with no bonuses, equipment restrictions, potion restrictions, no cl abilities and other handicaps. Its a terrible way to introduce people to the game because they are not getting a fair chance to compete right from the beginning.
In my opinion, subscribing should be something a player wants to do for the various perks a subscription brings rather than something they feel like they have to do in order to be competitive. Other mmorpgs I play tend to offer much more in terms of quality of life improvements as part of their subscription packages. In other words, they focus more on rewarding players who subscribe rather than effectively punishing those who don't which is something that I think DAOC should give a try.