Bonedancers
@John_Broadsword @Carol_Broadsword
Are there any plans to fix this class? The pet pathing and coding (especially on the sub pets) is worthless, it's gotten so bad nobody is playing Bonedancers for groups. Other classes that had horrible pet pathing got their issue fixed. Doesn't help that Bonedancer is one of the two classes on mid with TWF, the other is mauler. The class has lots of unique and interesting toys which just go to waste with nobody playing it in RvR.
Are there any plans to fix this class? The pet pathing and coding (especially on the sub pets) is worthless, it's gotten so bad nobody is playing Bonedancers for groups. Other classes that had horrible pet pathing got their issue fixed. Doesn't help that Bonedancer is one of the two classes on mid with TWF, the other is mauler. The class has lots of unique and interesting toys which just go to waste with nobody playing it in RvR.
"...the best thing to do if you disagree (or agree) isn't to ask us why (which is rhetorical)...." -John_Broadsword
"the patch [1.127] is later this year" -Carol_Broadsword, aka "constable paddy biehbien of the **** local community Enforcement force "
send a message with your wallet
Comments
"The type of of dev communication of 30 mins a day updates mentioned here just isn't feasible." - Carol_Broadsword
"Our Studio. Our Rules." - http://www.mythicentertainment.com/
But it does make the evening a pita
Agreed, keep the class structure as is, I think it's pretty dynamic and unique as is. Just the pets are worthless. Either fix the pathing/coding, and if it's not possible just remove the subpets and give them something else.
Edit: Maybe if the sub pets were scripted to follow the character and not the dread lord/main pet they might follow better.
I agree, BD class is almost useless due to terrible pathing issues which @Broadsword simply cannot fix, due to old code or whatever, but I think that should be on the top priority after fine-tuning EC
Just make it an instant spell not usable in combat and after for at least 60 sec.
For groups the best you can do is to summon the caster pets, they at least won't run around like crazy. I once tried the new commander with 2 healers and 3 melees in a group. Once. I think I aggroed every mob there was in that dungeon with my pets walking through all walls, floors and ceilings. And the moment one of the healers got aggro it became even worse...
@John_Broadsword
Animists work great and so do Thuergs. When will we fix mid's pet class?
The OJ Commander with a 9 second stun was in the game for so long then it got nerfed down to 7 seconds.
Soooooooo
https://divoxutils.com/users/user_2ZTPHy8tjVF9LWMgujSZfCY9Mos/characters
Animist can summon their DD bomber pets through the window of a keep and have them walk around the entire keep, up the stairs and into the lord's room, also Theurg pets suffer from the same pathing issue, but both are short-lived, so it doesn't really matter if they take a silly turn every now and then. For BDs 90% of your damage and defense vanish if the pets decide to take the shortcut through 3 keeps to hit the guy in front of you, so they suffer much more from the same issue. Also that healer pet's silly feature to wander around if hit is just stupid.
The worst part about it is that it would be very easy to fix at least the worst parts of it, but nobody seems to want to touch that code. Since Broadsword dedicated an entire patch to fix pet classes I feel that they really want to fix those issues, but can't. The pet code is probably one hell of a mess that no one dares to touch, because if they do and adjust the pathing of BD healer pets keeps also suddenly turn upside down, bows fire in reverse and Albs suddenly learn how to play as a group.
For EV, I didn't get to play in Agramon, but I suspect the pathing must have been less of a pain than EV? Afaik EV was put on top of Agramon, so a lot of the pathing glitches are related to that.
Remove EV and put back Agramon?
Bridges, tight spaces, keeps, any pve zone, DF and i'm sure i'm missing a few.
I personally liked when pets were a tad OPed. 75% of the time they derped, but in that rare 25% of the time the stars aligned and your commander ran the right direction, it sure was nice.
I tried BD but often when porting one or more of your subpets runs off but is still in group so you can't summon another. Very normal to find yourself with only commander and 1 extra pet and unable to summon more. Releasing pet and recasting is not happy group time.
TC
"The type of of dev communication of 30 mins a day updates mentioned here just isn't feasible." - Carol_Broadsword
"Our Studio. Our Rules." - http://www.mythicentertainment.com/
BDs already have that, it's Darkness. But then you play a Bone Dancer because it is a pet class, and not because you want to be a gimped Runemaster.
BD's were broken for two years, so lets not make them playable again and alienate a lot of players that specifically like that class. Think we should just fix the pet pathing.
"The type of of dev communication of 30 mins a day updates mentioned here just isn't feasible." - Carol_Broadsword
"Our Studio. Our Rules." - http://www.mythicentertainment.com/
Easy to forget when Mid was taking advantage of other realms isn’t it?
I agree that pathing should be fixed, but as stated it’s worst on EV and a lot of it isn’t BD specific it’s pet specific.
A few patches back pets got even worse like in POC they disappear into the walls in he midst of fighting meleeing a mob. Brand new pet bug recently introduced.
GL
https://divoxutils.com/users/user_2ZTPHy8tjVF9LWMgujSZfCY9Mos/characters
Indeed. There are a lot of pet classes that have their troubles.
One thing Broadsword could do would be to move the pathing code to the client. That way they can actually use modern pathing algorithms (they can simply copy that form any game out there) without straining the servers. And for verification the server just has to use the same movement checks that are used for players.
Maybe they can fix the SM Valk pet so it’s a bit tankier idk for some flavor.
https://divoxutils.com/users/user_2ZTPHy8tjVF9LWMgujSZfCY9Mos/characters
Mentalist has the capacity to utilize pet charm to remove CC the same as minstril, this is correct.
https://www.granks.com/daoc/signature/char/e7I0A3ruDmc.jpg
https://www.granks.com/daoc/signature/char/IY0C9fELOGQ.jpg
They use the grab bag to deny that bugs exist sometimes. It's like we're getting trolled with "working as intended" from BS.
Not to mention it catching people on speed 6.
lol
my thoughts exactly.
the problem is BS's ability to fix stuff ... and when they change stuff, oh my god. they change stuff with unforseen consequences and instead of undoing the the change to counter the unforeseen consequences they change something else to counter the unforseen effect they created and they create a new avalanche of unforseen side effects.
the thing is, if they would have told people in advance about the change they would have received feedback about the NEGATIVE effects of the changes, but they just force feed their changes with all the catastrophical effects.
pet pathing should be addressed !
BDs main PvP spec got a heavy nerf, and frankly it was necessary. The three specs are now balanced in PvP terms, however the counters are not, and that is giving BDs a major headache.
Darkness has hard hitting nukes and an ae instant-interrupt, which makes Darkness BDs a strong foe against enemy casters. However only until MoC comes into place and renders the interrupt useless, at which point Dark BDs are nothing but a gimped caster.
Suppression is strong against low-to-medium damage melees as you can drain more HP than the other one can remove while adding lots of debuffs into the mix. The problem is that high dps melees are the common playstyle atm, so Sup-BDs can't survive long enough to kill. But they can't buff Sup, as otherwise BDs would always win every fight. Essentially the whole spec concept is broken and should be reworked. I'd turn that into a group healing spec tbh, it would make Sup BDs actually useful in RvR. Like having the life drain heal the group and buff the healing pets to be able to heal the group members as well.
Army BD is the swiss knife skill, you can always prepare the right mix of pets for every situation. However only if you can actually prepare for the situation, because with the wrong setup you are useless. Also AE-mezz erases 90% of your damage, and assassins one-shot about 1 minute of summoning and buffing. And then there are all the pet issues. Army BDs should be able to save multiple pet setups and be able to summon them with buffs with just one cast. That way BDs could switch their setup according to the fight without having to summon and buff for half an eternity.
Also BDs need an auto demezz as an ability for the commander that will demezz the entire pet setup automatically (with an appropriate cooldown). That way the whole class can't just be disabled with a single spell. BDs do have a spammable demezz spell, but try to cast that at your pet that just took the shortcut through godknowshwere, with zero information about how your pets are doing, as they all run out of sight once again.
All the other issues with the class will be fixed if they ever fix the pet AI.