puter
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Stoopiduser wrote: » puter wrote: » While I would love to have more players in the game, I also don't want players that demand the game mold to them. DAoC isn't an easy game to play nor does it need to be. This is the direction that the develope…
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Stoopiduser wrote: » puter wrote: » I'm coming at this from a "the game is almost 20 years old" approach. You either learn how to play or you don't. This game requires coordination between players to be enjoyable. Face rolling over ones keyboard…
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Stoopiduser wrote: » Guys you are coming at this from a 8 man perspective/mindset. Yes you COULD have a cleric MA, You COULD force a good comp and wait 2 hours, You COULD make everyone use the specific comms you use, You COULD just get good.…
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8v8 has always been a competitive play style. It was easier to get into a PUG when there were more players, but the PUGs I played with at least tried to fill for a particular comp AND required voice chat. That was 15 years ago. Nothing has changed i…
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Broadsword has designed the game to reward competitive play. That isn't inherently a bad approach, but I can see it as a large deterrent to players who can't or won't handle more than a couple of hotbars worth of abilities. DAoC is long passed its "…
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Reduce the weekly kill credit to ~300. Roaming BGs should disperse into 8-16 slots.
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Corey117 wrote: » Leave the timers, actually they should increase it to 30mins on a sub’d account. Waiting for a timer or logging because action is **** on the realm you play isn't fun.
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Definitely would love a /timer at the very least. I can't confirm the longer than 15 minutes since I don't time my swaps accurately enough.
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Realm timer is 15 minutes from the last time you earned RPs for subscribed accounts. The timer is 4 hours for EC accounts.
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I'm attempting to be concise and only reply to points I feel need to be directly addressed. The context remains regardless of what I specifically quote. In short, every single of you has a different picture of what a true classic server should be…
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Jorma wrote: » puter wrote: » Exactly. There's only been one game in nearly 20 years, which is stuck in development hell, that attempts to reproduce what makes DAoC unique. The market has spoken regarding its appeal. I would love for a DAoC 2.0,…
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Jorma wrote: » puter wrote: » This is why I default to DAoC not being a popular game in the modern MMO market. What makes this game stand out still exists on the official servers (and shards), but it doesn't appeal to a larger player base. You'r…
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Jorma wrote: » Dreadone wrote: » In the end you have to shut down that bird server if you want this official server to be a success. I don't think that is really necessary. The impression I have gotten from people who have played or are still p…
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ragsandrocks wrote: » puter wrote: » It also has no merit. You never compare two items directly to determine its worth in a template. It's about how well it fits with the items you want to have which is based on item /uses. Nobody is comparin…
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Triq02_Dave wrote: » What's DAoC's 3rd active server? (Ywain/Gaheris) Edit: unless you're counting the bird lol Hence why I said DAoC and not Live.
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It also has no merit. You never compare two items directly to determine its worth in a template. It's about how well it fits with the items you want to have which is based on item /uses.
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Insedeel wrote: » puter wrote: » All three of those games have significantly larger player bases than DAoC though. There aren't multiple servers with thousands of players with both Live and shards combined. This game just isn't popular. What …
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I have to ask as well. Why did Gareth die while Devon thrived if classic was the better ruleset?
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All three of those games have significantly larger player bases than DAoC though. There aren't multiple servers with thousands of players with both Live and shards combined. This game just isn't popular.
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It's not really necessary in this game because there's no real gear progression. Templates are built around specific/uses, rarely around specific stats. There are a number of template builders on the web that serve this purpose. Daocutils is the mos…
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The biggest risk with opening a "classic" server is it will directly compete with shards. No one has addressed that issue. The shard community has demonstrated it can out develope Live on a content and bug fixing basis for free. Client side changes …
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Skip the conjecture entirely. There's no communication by the development team regarding progress on the server. At best, this is a carrot on a stick situation until Broadsword releases new information which we haven't had in several years.
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Even the Origins server had more development at this point than the current proposed alternate server. Origins would have been an interesting "classic" server based on the alterations that Mythic was making (removal of Theurgist class and introducti…
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@LordGriffon 1. Reading comprehension. I stated DAoC has only been able to populate one shard server at a time when the comparison was made with WoW shards. 2. If the profit margin is as potentially wide as you claim, then this server would ha…
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@LordGriffon I'll address your questions as concisely as possible. 1. What numbers are you looking at that make you think that Live DAOC can NOT support more than 1 server/server type? - I never suggested Live couldn't run more than one serve…
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What's there to discuss? Multiple key binding helps with ability management and reaction time. It doesn't turn a bad player good though which should have been obvious last night.
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Not going to go in circles again with this argument. Straight classic will flop. Needs to be something new.
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Esel wrote: » puter wrote: » You speak of multiple shards that host thousands of players. DAoC has only been able to populate one... maybe you are new to the game or this is a typo, but daoc used to have 250,000 subscribers and multiple serve…
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The margin of profit will be small for DAoC. It's nowhere near as popular as WoW. Even FFXI has a larger subscriber base than DAoC and they were released within a year of each other. You speak of multiple shards that host thousands of players. DAoC …
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The interrupt timer is about 2-3 seconds depending on latency. If you try casting again during this time, your character won't do anything.
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I think the best gauge is to have BS attempt a revamp, then dial it back in by about 99%. Should be good there. Preferably over the course of a month and not several years.
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The only macro teams that sucked to run into were the stealth groups as a solo. Everything else was manageable.
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I'm starting to think that what Mahv means by casual play is actually just RNG. Not sure how /stick battles are invigorating, but ok.
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BackOfRackhams wrote: » puter wrote: » It's ok to roleplay @Bowatg. Just don't forget it's a video game. Ok just check your toons for played hours and tell me 'its just a video game'. It has always just been a video game regardless of th…
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It's ok to roleplay @Bowatg. Just don't forget it's a video game.
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The beginning of the week is usually light during those times but picks up as the weekend approaches.
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Outside of trappers and tower campers, I rarely saw anyone roam EV without a FG+ before the changes. Both can still be done...
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You're missing the point. Players are expected to have basic competency in a game for it to be considered enjoyable. The "git gud" statement applies to every single game that has skill disparity. The older a game is, the more difficult it becomes to…
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Should a blind person be expected to have fun playing DAoC @Stoopiduser?
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Welcome to modern day gaming. Communication is widely accessible and easy to use. Glad you finally discovered it. Regarding the third party programs, it's not required to be top dog on this server. Not many competent players are left in this dimi…
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This thread buried itself before you @Muylae.
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You can still get burned in a classic setting within 20 seconds. No amount of game roll back will make bad players good.
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Samshadowblade wrote: » puter wrote: » Regarding the concerns for casual players (@Stoopiduser @Mahvash), what is it exactly that you want Broadsword to do? They can't make you better at the game. However, they can make the game simpler to play.…
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Small man is always hit or miss, more miss with a lower population. I had significantly better success running a small man in battlegrounds than I ever did in NF and that was nearly a decade ago with a larger population. It's not much different toda…
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BackOfRackhams wrote: » For me if you don't like the changes just leave. To be fair game was better when players made the action. Good example was ECB duels , labby and keeping ports open for action. The meta in new daoc is cutting ports and ki…
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Nostalgia is one hell of a drug.
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Dreamscape wrote: » Indur wrote: » I would recomend to move the Boxes and Plants to another part of the Map. They could just put the boxes back to where they used to be. I think there was a route along the coastal keeps before the implementat…
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Literally every one who still plays DAoC is a fan...otherwise, no one would play it in 2021 lol.
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Bowatg wrote: » population has dropped by 21% the last three days. easter and people playing for free on the other thing. see if they come back.. Based on what?
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Sounds like you yearn for a RP server more than playing the game itself. Some players have a hard time trying to separate the two. I have and always will play DAoC for what makes it unique: its PvP system (RvR), class design, and mechanics (i.e. har…