Kymatius
About
- Username
- Kymatius
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Comments
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Heavies need to hit harder with 2h/1h weps OR allow their Critical hits to hit for a additional base of 75% damage with cap at 100%. Besides damage the whole turtle while stun immune just seems so boring... make the 2h be more attractive to have out…
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Bump for the last time @Lea_broadsword
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Bump still game breaking
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@Triq02_Dave you could have both Heal Proc and EF up and both functioning on Friars and Wardens since mid 2016. You have to put them up in the right order for them to work and only works with those two offensive procs.
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My Savage using EF on test seems to proc fine but haven't been on Live yet to test it. For Wardens you must cast one before the other in the correct order for them to interact. I believe it's heal proc then EF. If you don't they look like they are b…
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@Armagedden I would love to see something special for Heavies when wielding 2h. I currently spend stun immunity in turtle until I can slam again. This is very archaic and it would be nice if having a 2h out would help outweigh the defense and surviv…
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When I get home tonight I'll try as well.
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Make crits hit for more when using a 2h on Heavies. Add the old defense pen when using 2h that cut parry rates.
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Thanks so much!
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I have just started a character on Hib I will be playing there for a while. Hope to see you on the field.
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Second the pet pathing issues. I don't recall a time that my pet did more random pathing in PvE mind you than current. RvR has gotten better but around keeps and bridges...yikes.
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I have the best character name ever if they get BM....please!!!! Lol. I agree though they are in a good place but ohhhhh the name/theme.
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Only thing I would like to see would be make Heavies have greater weapons. Perhaps even a class of 1h weps that only Heavies can wield. Something to make them sparkly again but right now they are bore tests that get kited till dead.
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In part yes that is what I am referencing.
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After rereading what I wrote it sounds a little bitchy lol. Not a complaint just didn't know if it was still being worked on and just didn't make it in this round.
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Bump
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I could have sworn @John_Broadsword said this patch would bring changes to Heavies. No Heavy tank love =(
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Can I get a administrator to move this to the support forum please? @Carol_Broadsword
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Bump
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I have. I still don't understand why I can play just fine on Test but on Live I get the bug with running.
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Ok... tried a new wireless mouse, corded mouse and a touchpad all still with the same result. Now I logged in to test and no longer have the issue. Come back to live and it's present again. Uninstalled deleted all registry info created a new partiti…
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Will try and report back... thanks for the suggestions. New eyes always help.
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I will try a different mouse. Should I use the default driver or change the type like the keyboard?
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I can't tell you how frustrating it is. Last night I was BGing and had a Elf down to maybe 3% while I was at 80% health. Here goes my character lollygagging off and can't stop allowing him to free cast. It definitely increases my alcohol consumption…
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Tried and didn't work. Something I forgot to mention it happens 1-4 times every 1-4 times pushing the forward key. Could happen on any of the presses in those four but always happens... again across multiple keyboards/computers/internet types and lo…
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I will try it thanks!
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I will check but, I have changed every key that has anything to do with run, forward, run lock, auto follow, etc. to different keys in order to figure it out. Last year I tried AHK to see if setting a macro to move helped and it still caused endless…
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Fresh everything. I do not use any third party apps or hardware like the Naga or keyboards with programmable keys. The only thing that does not cause continue running is Auto follow.
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Astral Kinetic for sure. Voltaic Hammer is situational when you have multiple enemies that gain advantage when out of melee range. The conversion proc on Kinetic is amazing though and a cult classic!
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Bump
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I truly miss those old bridges...so many epic standoffs.
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@Shoke Wardens don't have a Anytime 50% abs debuff. They have a second in chain 50%ABS debuff that barely lands ever with a terrible growth rate and no "to hit" bonus. Throw that onto a class that has dismal wep skill and def pen even after the 25% …
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Wardens are over the top with utility which they keep enhancing yet forget about the melee side which is what the class was and should be all about...a melee oriented utility heal class. Friars are in a good place and so are Vales with the edg…
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Correct the website, keep your games information up to date for new players, and stop adding more gear.
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My opinion they need to remove all the additional Leggies they created. Sure make some physical crafted leggies but the rest was a shiny new buff to help us forget all the crap that is bugged and forgotten about...oh yeah like Artifacts and MLs.
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@Sepphiroth75 I completely agree. When Energy leggies were only available via an Artie it worked great. They still were not equal to their other counter parts but they were making use of prior coding and production. I really wish they would just mak…
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@DaRedANT you make my point. An entire expansion whose ultimate goals were MLs and these Artifacts. Which most Artie's have gone way of the Dodo but some have stayed relevant. MLs need some sprucing as well but at least open up SoM and modify a coup…
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... pie?
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I second both Healers and Nightshades getting BM.
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I would love to see this added. Open up more ML options to classes.
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@Kroko I'm pretty sure this is a forum for discussion...good, bad, and terrible can qualify. My bad for suggesting something that you may not find fun.
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@Tyrantanic I agree and disagree as well. Yes @Broadsword style is to act first and ask for forgiveness as it fails or causes outrage. In doing so though even badly they have gained more subs for a limited time and retained some of them even after…
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I believe you are on point and slightly overdramatic with how devestating this would be on game play. Class balance, except for the stupid PBAE right now, has become a gear issue not an ability issue. This has been the underlying ignored issue sinc…
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Names wrote: » Lol so you want to fight archers and assassins who are sojo and just zephyr and phase shift. If you think is a problem now it will just get worse. As now you wont be able to kill assassins because now they will be able to get away e…
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They can be sheared using BM styles. Not sure about Vamp shear.
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I'm not sure I would call it complexity but original and new yes. Everyone knows what abilities every ML has and once one is used you know what to expect. I could definitely see how a stealthed heavy may catch a person off guard but that's exciting …
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@Vewdoo not a single reason yet except people not wanting to face opponents with non-typical spec. Red pets ML9ed would not be able to be held on pulse charm lol...good luck sicking that thing on people. Class balancing is at a all time equal play…
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@Kroko you are arguing homogenization of class base spec lines and not addition of varying ML paths that would not affect basic class game play at all. Just so your aware of recent, Healer's also received Speed5 along with their Zephyr which they a…
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@Kroko we have Zephyr on a healer lol. @Tyrantanic I could see niche MLs being utilized for a time before the sparkle wears off. All pet classes can already have ML 9 pets so no change there(forgot Ment and Minst don't thanks to @opo66 ). It would g…