Friday Grab Bag - 04/13/2018

Ohhhh...a Friday the 13th Grab Bag! Don't worry, nothing unlucky or scary in here :)

Our official forums went live this week! Make sure to visit the forums and get involved in our DAoC discussions!

As always, thanks for all your questions, keep 'em coming! You can send in any game related questions you have for our DAoC Devs through our Grab Bag submission form. Please note this is for game questions, feedback should be sent in through our feedback form. Read on for this week's questions!


With the addition of the Warlock 4 DOTS of DOOM combo. Can you guys make the Cure Poison spell cure ALL of the DOTs and Poisons on a target when it is cast. having to strip them 1 at a time is unfeasible now before you go boom.
There are currently no plans to adjust DoT cures to remove all applied DoTs instead of one at a time.

For Doom specifically, curing any 1 of the 3 preceding DoTs will prevent the application of Doom entirely, so that would be how just one DoT cure can prevent it already – in a way. Additionally, once Doom is applied, curing it won’t prevent its last direct-damage blast from firing regardless. Even multiple poison cures will only remove the applied DoT effects but Doom’s ending DD will still occur as soon as it’s cured.


What does claiming towers do for bonuses, and does it also effect ev towers?
When New Frontier’s launched in patch 1.70 the following bonuses were announced for guilds claiming a keep or tower:
For each hour that your guild has a keep or tower claimed, the guild earns a guild realm point award that is based on the keeps' difficulty level. For keeps, the guild realm points rewarded per hour is equal to 1000 times the difficulty level. For towers, the guild realm points rewarded per hour is equal to 100 times the difficulty level.

At certain upgrade levels, the Keep Lords have a chance to drop special keys that can be used to open supply chests located inside the keep. The supply chests may contain contracts, potions, and special ammunition that can be used for siege engines.
To be clear, this was just a bonus to the guild realm point total and not an actual realm point award to each member of the guild. Investigating this matter, it looks like the guild realm point bonus was removed in patch 1.90 when the keep and tower upgrade costs were removed. Unfortunately, the bonus being removed doesn’t appear to have been noted.

As it stands now, the only benefit to claiming a tower/keep is that it enables the structure to upgrade its level. This is something we can look at improving in the future: perhaps awarding guilds some merit points for every hour a claimed structure is held.


Is there anything that can be done about the Personal Bind, Personal House, and Guild House Bind Recall stones taking up valuable inventory space?
Yes! It’s about time these were able to be placed into your personal vault, destroyable, and made available elsewhere.

And so they are:
  • Players can now place their Personal Bind, Personal House, and Guild House Bind Recall stones into their personal vaults (/bank) and can now destroy them.
    • Players wishing to obtain another of the Recall Stones can visit the following NPCs:
      • Quartermaster Mills – Albion Throne Room
      • Quartermaster Dreiki – Midgard Throne Room
      • Quartermaster Kindrey – Hibernia Throne Room
    • Make sure to check your /bank for the Recall Stones if you speak to the Quartermasters and they won't give you a new one!


Hello, question is about Mastery of focus, MoF RA abilities. In Pac line level 34 instant mezz spell, would I need MoF5 to increase to lev 50 spell. Or does my specializations and RR play apart in this? For ex. have in Pac specializations 36 +10 from temp & RR, does the plus 10 get added to the level 34 instant Mezz spell and I need MoF 2 for the increase of 6 to bring to level 50?
The Mastery of Focus realm ability raises the base level of a given spell by the listed amount. In your example, the starting point would always the same regardless of your +specialization bonus to the Pacification line, because 34 is the base level of the spell.


How’s Patch 1.125 going?
We’re full-steam ahead on Patch 1.125 development and are still targeting a Spring launch date! Here are some of the highlights that are planned for it:
  • Race, Name, and Gender respec feature along with at least 1 new Race/Class combination in each realm!
  • New Realm vs Realm based alternative currency system that will enable players to obtain certain high-end loot through RvR!
  • A general streamlining of the myriad RvR-related quests and rewards under the new currency system!
  • Keep and tower difficulty adjustments, including attackable ‘postern’ doors that protect keep gatehouses’ boiling oil areas!
  • A new keep-siege dynamic objective system which will be implemented in the Molvik battleground in 1.125 and will potentially be extended in later versions to the other battlegrounds and the Frontier keeps if well-received.
  • Mithril-purchaseable masks that even Minotaurs can wear!
  • Visible cooldown timers on spell icons on the quickbar and on the active buff/debuff area!

There is of course much more but you’ll have to stay tuned for the full patch notes later this Spring!



Exciting changes ahead!

Enjoy the weekend, and see you in the frontiers :)


Click here to visit the DAoC Herald!
DAoC Community Lead
Broadsword Online Games
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Comments

  • SymSym
    edited April 2018 PM
    Nice notes! Juicy info. What will be the difference between this RvR currency and just bounty points? Is it just to avoid people already having 7473838383838373636 BPs?
    Post edited by Sym on
    Symonde (Cleric)
    Symfriar (Friar duh)
    Symsorc (Double duh)
    Sympets (Theurg)
    Symmond (Arms)
    Some random mids and hibs
  • Nice, bye bye trolls.
  • Can't wait till this patch!
  • Valkyn shaman’s!
  • Active visible timers? That's actually pretty damned cool. Even better if it extends to item /uses as well since they seem to interact odd with tooltips anyways.

    Oh boyo.
  • Sym wrote: »
    Nice notes! Juicy info. What will be the difference between this RvR currency and just bounty points? Is it just to avoid people already having 7473838383838373636 BPs?

    Seems like it kinda wished could exchange BPS for this new currency via the Merchant in Capital towns. People have been wanting to spend bps, maybe revamp the BP NPC @Beib
  • Fateboi wrote: »
    Sym wrote: »
    Nice notes! Juicy info. What will be the difference between this RvR currency and just bounty points? Is it just to avoid people already having 7473838383838373636 BPs?

    Seems like it kinda wished could exchange BPS for this new currency via the Merchant in Capital towns. People have been wanting to spend bps, maybe revamp the BP NPC @Beib

    What about being able to use BPs for the traveling merchant type of stuff?
    Dreamscape 12Lx Dark Lotus
  • In the producers letter, the number one thing was: Make Realm vs Realm the best experience possible. This means returning RvR’s focus to the combat and realm war. While some of the changes are interesting, are they actual addressing what's wrong with RvR?
  • The traveling merchants as is are meant to reduce plat in game and keep inflation in check. I think it’s also helpful to those who can’t farm the items. The thing with BPs is that everyone has so many it automatically kills the system.
    Symonde (Cleric)
    Symfriar (Friar duh)
    Symsorc (Double duh)
    Sympets (Theurg)
    Symmond (Arms)
    Some random mids and hibs
  • edited April 2018 PM
    Sym wrote: »
    The traveling merchants as is are meant to reduce plat in game and keep inflation in check. I think it’s also helpful to those who can’t farm the items. The thing with BPs is that everyone has so many it automatically kills the system.

    Nothing really seems to keep inflation in check.

    I think the best idea is to introduce a system/currency that starts everyone out somewhere evenly and allows newer players to be able to actually obtain the gear they need to be relevant. As of now, you are looking at like 600p+ templates which seems pretty insurmountable if you just came back to the game. Cost goes down if you can do the raids, but that is an entire different problem as the game doesn't have a 24/7 population high enough to sustain the PvE that needs to be done.

    As much as it'd be awesome to make Bounty Points actually do something, I feel like they utterly screwed the pooch by not making them more relevant ages ago - now you've got people who, if you could buy gear with BPs, could likely outfit an entire full group of newbies by themselves... which quite honestly would be great for newbies... but... not likely to happen.
    Post edited by Budikah on
  • KoeKoe
    edited April 2018 PM
    Xyorman wrote: »
    In the producers letter, the number one thing was: Make Realm vs Realm the best experience possible. This means returning RvR’s focus to the combat and realm war. While some of the changes are interesting, are they actual addressing what's wrong with RvR?

    Great point. I believe it might be an evolving process between now and the Fall when Endless Conquest comes out (if that timeline quoted from the Producer's letter is still accurate, and based on past experiences). My guess is that they will implement some things based on conversations and whatnot, and then tweak things after watching how they play out and based on player feedback. I'm thinking here to the producer's letter again:

    "With that, we’d also like to explore adding some additional keep-based objectives around a few to start and eventually every keep in each realms’ frontier if players enjoy the dynamic. These new objectives would be capturable and would activate benefits to attacking or defending when that is under siege. Measures will be taken to ensure that a simple, yet effective level of strategy be required to ensure that keep sieges are a much more dynamic and engaging RvR component."

    I think these two bullet points from 1.25 are related to that:
    • Keep and tower difficulty adjustments, including attackable ‘postern’ doors that protect keep gatehouses’ boiling oil areas!
    • A new keep-siege dynamic objective system which will be implemented in the Molvik battleground in 1.125 and will potentially be extended in later versions to the other battlegrounds and the Frontier keeps if well-received.

    With that said, anyone, please feel free to pm or give suggestions in game, or talk about them on the boards and more than likely they will be read by a Dev.
    Post edited by Koe on
  • Adding objectives/rewards, etc w/o addressing the core issues of RvR FIRST guarantees you make the problem with RVR worse before you 'try' and make it better. It is currently a 2 realm game at any given time of the day <extremely rare and short to have anything more than that>, and it is obvious to the most casual observer that population migrates <often greatly> to the BG <or in some cases, larger BG>.....giving rewards/objectives w/o addressing these issues is exactly the WRONG approach. There have been myriad suggestions, some dismissed out of hand, but it's hard to know what is possible or even probable without a better and more extensive give and take.....however it goes, I think the importance of the changes suggest MUCH testing and an open and honest dialogue. In order to solve a problem, you have to actually address THE problem; I am worried the changes alluded to so far just, to coin a phrase, rearrange the deck chairs on the Titanic
  • Finally destroyable recall stones!
    Sym wrote: »
    The traveling merchants as is are meant to reduce plat in game and keep inflation in check. I think it’s also helpful to those who can’t farm the items. The thing with BPs is that everyone has so many it automatically kills the system.

    All they have to do is make the costs in BPS a large amount and that will help keep inflation in check while also giving new players a chance. They don't have put everything on the traveling merchants to be purchasable via BPS but dragon slayer and summoner's hall items for example would be something non-earth shattering.
    RR12 Stormlord Wizard
    RR12 Warlord Cleric
    RR12 Warlord Minstrel
    RR12 Warlord Necromancer
    RR12 Perfector Heretic
  • Kobold thanes or else
  • Troll Valkyries!
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