Boost dop exp back up, what the !@#!@
People like being able to get rr 5 easy so they can pvp with getting inta killed. People like camping dops, and camping dop killers, and camping people camping dop killers. Your looking at screwing the game player base if you do not boost. Watch! How many paid players you will lose, and how many less people will buy rps buff.
Tagged:
Comments
https://www.daocutils.com/chimp/respen
I'm more pissed that the Anniversary event ended mid-day on Nov3 and there was no official announcement or anything and I lost about 1500 fragments. I went back and looked at patch notes and it said it ends Nov3 but I didn't think they would be that stupid and end it when everyone was at work
Broadsword Online Games
I would love for Doppels to be extinct. I would be willing to give removing them a shot, but don't forget the reason they were implemented, which was because of the dwindling pop. I mean I still regularly go 50-60min without seeing a soul at certain times of day. It's just nice having SOMETHING to hit
Action is down a ton since the bonuses went out. Edit: I guess I'm speculating that you need to have dopples be worth enough to risk it for some people, to create the bottom floor for this action microcosm.
The rubbles at the coast were a great success at launch, they are never touched anymore after the nerf, so either remove it all together or bring back the original bonus where you saw people roam for them.
This explorer event did a good job, with some nice rewards on top so there was definitely some incentive to participate.
The rubbles on shore only provide BPs afaik so it's a nice way to generate action without creating a parallel way to earn RPs. However, since BPs are acquired at a very fast rate, I feel like BPs alone isn't enough of a draw to participate.
Getting some doppel maces, 50% RP potions, comp pots, the wings, etc. had much more appeal.
Some doppel locations definitely need some review. Ideally, you'd want them close to the high traffic areas. Not right in the middle of it, but slightly off the general path. We don't need players in CG, MC and these kinds of border zones. The game really needs to be focused on EV, Emain, Odin and Hadrian, with some doppels and side quests in the connecting zones.
Sadly, that pool continues to diminish. =(
Da fly family - 4501 4502 4503 4504 4505 4506 4508 4509
Da spider family - 441 442 443 444 445 447
Ywain 1 Mid - Carlingford Hib - Tullamore Alb - Dalton
https://divoxutils.com/user-characters
This is where you provide examples instead of just bashing other's suggestions.
Is it possible to create an objective so good that you don't even need to reward it? I don't mean to suggest that we shouldn't reward it, but if such an objective exists, surely it would be the ideal objective.
If I told you I had killed a total of 300,000 doppels (which I have not) would you consider this an admirable achievement?... No. In fact you would probably think the opposite: It's pathetic, cowardly or lame. Now, try to imagine something that would be impressive.......................
I'll give an example: Stealing enemy realm banners.
1. These new realm banners are exposed in the open (whereever the (solo) action is).
2. Enemies are rewarded for stopping you from stealing a banner (not just for killing you, but also for stopping you).
3. Players must complete prerequisite quests to steal a banner (to balance how frequently you can steal a banner).
Now if I told you I had stolen 73 banners in a week - more than any other player - this might actually be viewed in a more positive light (even if for no reward, or perhaps especially because there was no reward). It might add some sense of accomplishment to counter the discouragement of the 389 times I was ganked by stealthers/groups this week.
Basically, you need two things for the ideal objective:
1. Infrastructure. An area with random traffic (generated by objectives) with plenty of cover and no hard chokepoints.
2. A fun encounter that also makes for an interesting statistic (like "banners stolen").
(If you want to see an example of No. 1 (infrastructure) click my username and check out the thread I made called "how to make solo action thrive")
Just remember Broadsword gave us all these bonuses and doppels as an apology for killing the game and now you just might be a little spoiled when they nerf the value down a little bit, but it's still higher than what it was when game was in a good place y'all just don't remember
-radar
-Mythic mass banning people after, they let it go on for about 3-5 years(friends of radar using quit)
(player base went to hell)
result
Large % of pop spent time dueling each other outside of dc, like you would see 20-30 dueling consistently on any given night min.
Fact is it changes the flow of traffic, less roaming by smalls and solos
Food Chain- due to dops being worth 700-1000rps
guy hunting dops
guy hunting guy hunting dops
guy or guys hunting that guy
fg shows up due to number growing in area
Broadsword got a broken game due to the way Mythic handle Radar
I think move them away from POC and towers make people risk dying who want to hunt them, or add in something else that will cause this traffic, but with same results.
Con
High rr people cry because they guy they where farming 6 mnths ago is rr 8-11 and now killing them
Pro
More action for more players, lower end skilled players have a chance to advance toon
People are more likely to start a new toon, or small man(game population maintains or grows)
Bottom line is players have more interaction with each with the dops at worth the risk to kill for all solo rr 1-13. I no longer hunt high rr hunting dops or hunting people doing dops(noone does), I have to hunt high rr "dueling each other" at boxes. While they farm low rr guys trying to quest.
Unless Mythic or EA/BS invoked IP bans, all these players could easily create another account and play again. It takes very little time to reach 50 and be equipped for RvR. Gaining RR isn't an issue either. There's plenty of catchup mechanisms in place.
If people truly quit due to the radar ban wave(s), then they never intended to play the game without it.
The flip side of that is that good luck finding a solo player less than r9 or a small man/full group with less than an average RR rank of 9. While this makes less of a difference in a large group/zerg, especially with less frequent rvr engagements (when all your ra's should be up), tie goes to the RA dumpers.
If there's no dopples or things that give decent rp how can you beat the leat skillas (who often group up with more at the first sign of a potential death) without gaining rp somehow? Can you really join the zerg on mid or alb? really? RP's not being a thing has more weight if the skill cap was somehow lowered to increase parity. Maybe a class on each realm with something like old free necro lifetapmoc and heightened defenses on a timer, but not much else. Not going to get you much in groups or even solo given normal counters, but it would allow even really bad players to get rps sometimes.
agreed. having trouble thinking why this would be posted other than the obvious reason.
And remove the dopples right next to the nged tower..srsly...wtf
IDK about your statement that fighting rr9+ on low RR is a big disadvantage... but game has changed... but I started out in Molvik and played there for like 2-3 years thinking that lvl 50 RvR was too hard for me... I finally mustered up the courage to go to 50 and template my warrior, and found out quickly that people who play NF ain't sh*t... I was rr3 warrior soloing rr12 heroes.. You just gotta figure out the game. DAoC is a game of inches... you gotta do everything you can to come out on top in a 1v1. A rr3 can certainly kill a rr9+. I never EVER looked at RR as a disadvantage, but rather the player's skill. Dying to someone just made me better.
But again, game has changed so much in last 3-4 years, I'm sure if I came into the game now I would not have such as easy as a time to adapt to all the items that didn't exist when I started.
On the flip side of that, I played a zerker 99% solo from rr3-rr11 this year and had no problems at low RR... but I knew what I was doing I guess
Game pop is also MUCH different than what it was.. it really does feel like the only good solo players left are those who know the game backwards and forwards
If people truly quit due to the radar ban wave(s), then they never intended to play the game without it.
I sold a lev 48 Hunter on ebay for $350 when see hidden came out and I could not make it past the mid mg in old frontier this was not always the case.