Ever getting a fresh "classic" server?
I know there was discussion of DAOC Origins a while back, and when Broadsword took over - I thought we might finally get a server similar to Project 1999, Timelocked Progression, or Classic World of Warcraft.
I personally wouldn't want anything beyond the original game or Shrouded Isles, but I'd be OK with a progression style server.
Just something fresh, please.
I personally wouldn't want anything beyond the original game or Shrouded Isles, but I'd be OK with a progression style server.
Just something fresh, please.
Comments
"The type of of dev communication of 30 mins a day updates mentioned here just isn't feasible." - Carol_Broadsword
"Our Studio. Our Rules." - http://www.mythicentertainment.com/
https://forum.darkageofcamelot.com/discussion/3096/classic-server-and-ywains-future/p1
Yes!
Da fly family - 4501 4502 4503 4504 4505 4506 4508 4509
Da spider family - 441 442 443 444 445 447
Ywain 1 Mid - Carlingford Hib - Tullamore Alb - Dalton
https://divoxutils.com/user-characters
Probably WoW PvE is good for WoW but isn't good for DAoC neither is it designed for DAoC. The best PvE was the old content, SIdi/Galladoria, DF, PoC etc. Update the bps in those area's and people will enjoy the PvE content on DAoC. OW and DC are far from perfect and the amount of times people have either got left behind from not understanding the quest or their journals are full due to there are far to many quests for just that campaign is the reason people are frustrated and lose interest very easily to the PvE on live.
They've made DAoC PvE too complicated and all they had to do is a simple tweak on dungeons!
They wont get population if the game is complicated and I doubt the town quests are really helping this situation in improving peoples player experience. Also, EC accounts are not consistent with sub players xp, this has caused major issues with those grouping. Again, an EC player will not last long if their is no help or grouping. If it's all solo from level 1-50 i highly doubt they will continue.
This game really needs to work on the PvE side and bring back things that made DAoC fun and enjoyable and that's grouping with other players!
BS needs to find a recipe that is unique to them and that they can master. Being a copycat will not work.
Is it seasons? Events? Multiple restarts? progression? A new ruleset all together?
All I know is that classic is what people cry about because they have this nostalgia, but almost nobody plays classic for more than 4-5 months.
[edited]
I think if Dark Age of Camelot will add a Classic Server without the dumb 12-13€ each month, they will get many many players back. And of course they need more programmers, the patches took too long(hotfixes, new stuff, etc.)
bring back what was truly great about daoc---realm pride
I wish we had the numbers to split the playerbase in two, but it's not the case:(
I guess at the end of the day, that's what everyone fears, no? I mean, think about it... If we put our differences aside, what we have left is a game that we all love... It's a game that we are/once were passionate about. I can tell you right now that I made some damned good friends playing this game, and I was only a sophomore in highschool at the time. Hell, I still talk to quite a few of them as we have grown to become good friends.
Point is, like many, I don't want to see this game go away. I love this game, despite it's... hardships; and I'm sure there are many of you that can agree to this statement.
"The type of of dev communication of 30 mins a day updates mentioned here just isn't feasible." - Carol_Broadsword
"Our Studio. Our Rules." - http://www.mythicentertainment.com/
That's a bit negative, you think Ywain could lose about 100 players?
Anyway, BS don't understand the game enough to fix it.
And as I said in my reply to Insedeel's post in the other thread:
The characters on the Classic + SI + Housing server should probably be reset to 0 RPs now and then, but let the characters remain the same in regards to level, gear, inventory, gold, tradeskill level. After a few seasons the casuals will start on the same degree of optimized templates as the really dedicated players.
Now I will write some more thoughts I have had regarding this:
I would prefer the Old Frontiers but would be happy if seasons alternated between Old Frontiers and New Frontiers from season to season.
I think that the SI dungeons, dragons and Summoner's Hall will be farmed by guilds and to some extent by macro groups so that there will be high end gear available on the consignment merchants in housing. If it turns out that is not the case the SI dungeon currency and the dragon scale currency can be implemented together with the 3rd or 4th season.
I would accept Trials of Atlantis in the future if the Artifacts and MLs where available from Atlantean Glass from the get go but I would stop playing the minute any of the expansions after Trials of Atlantis where introduced on this server.
You can't just do a SI + housing server, the concept has been beaten to death already. BS needs to come up with a unique concept.
People keep coming back to the dragon era as the golden age of daoc. Maybe a simplified ToA server will probably have way more success than a SI + housing server. ToA added a layer of complexity to the game that is enjoyable, and artifacts are just plain cool. However, people are still traumatized by MLs and farming scrolls and leveling artifacts killing a specific mob in a specific zone at night, etc.
Simplified ToA, with easier ML encounters, artifact leveling as quick as today, where you don't need scrolls, just the encounter, etc.
Do they keep OF? Do they work on a revamped NF that would be smaller and generate more action than the current NF that is considered too big. Do they rework the keep layout a little bit to improve on the existing design?
People enjoy OF because you didn't have to be a genius to find action, port Emain, run to a MG, bam action. However you find yourself fighting in Pennine and wonder who the hell thought this was good design. The zones were also much different one to the other. Hib was green, Mid was white, Alb was brown. NF is brown with a bit of white in Mid. But NF is just nicer, better keeps, flatter layout, but it does lack personality, all three realms being super similar.
NF also has the issue of porting around. So if I was BS, I would spend a lot of my time/ressource on improving NF. Take what was good in OF, was was good in NF, and try to come up with the best possible RvR zone. Just with that, you'll distinguish yourself from the other places and they can't copy you.
Also, Bountycrafting has to make it in the next server. It's what can make casuals access gear for the end game through RvR.
But it is mostly a zerg festival there.
This would be good.
I would find this interesting. As long as artifacts and MLs are much easier to obtain.
But I think alot of people would jump off right in the moment they hear that ToA comes in.
The question is which type of server it will be. Will it be a seasonal server or not. Will it be several servers?
Hope they give more infos soon.
ML1-10 should be max 2-3 hours total to complete in my opinion, same as a Cursed raid or a Galla/Sisi/Glacier run. Redesign the MLs so that maybe only the big boss is required, not keep the 100 steps required to go from ML1 to ML10.
Maybe to get ML1-10 you only need to do one ML line (like ML10) and that's it. Keep the other 9 MLs as alternative PvE content for people that like PvE, Make it that all PvE encounters drop BPs/whatever currency you come up with to allow casuals to acquire end game gear without PvEing a lot, so there is a reason to farm them.
ToA, if you just launch it like that, is too large and too time consuming. But if you scale it down to the population we have now, I think it would be a nice alternative to the Si + housing servers out there.
+1
"The type of of dev communication of 30 mins a day updates mentioned here just isn't feasible." - Carol_Broadsword
"Our Studio. Our Rules." - http://www.mythicentertainment.com/
+1
That would be a pretty cool test... +1 to that.
I would accept ToA being implemented on this server but I believe it would be better to start with a Classic + SI + Housing for a few seasons and implement ToA after a while.
And with seasons I mean reset all the characters on this server to 0 RPs now and again so that all starts at the same level when it comes Realm Rank. Let the characters keep their lvl, their equipment, everything in their vault/houses/inventory, their tradeskill level and when ToA has been introduced their MLs. Just give them a free full respec each season and reset their RPs to 0.
Sure make tweaks over time to the frontier but why not start with alternating between OF and NF and take surveys and/or follow the discussion in the forum to get an idea on what is worth keeping and what needs to be changed
I am not sure Bountycrafting should be used to receive the best gear but the pattern system i think is good, I personally though SoM was to ugly when I played back in the day so i didn't use it even though it was the best choice of cloak. Can also have respec stones available for purchase on BP merchants.
If Atlantean Glass, SI dungeon currencies and Dragon Scales is available for the high end gear Bountycrafting can be used to make your character look like you want it to look.
Why not just make MLs and Artifacts buyable with Atlantean Glass or Bounty points?
The ML10 drops should probably also be available for Atlantean Glass.
Yes, but the 8-man comunity can easily avoid that. Just port to the other two realms frontier zones.
But i guess this comes with a downfall... not enough rps as there are not that many 8-mans running, right? No solos to roll over, no smallmen pugs to roll over, just other 8-man once in a while, and all of that while lots of people are having fun at the milegates in Email... decisions, decisions....
I find myself more often than not going out to ToA just to mess around and bring back some nostalgia vibes
I'm not 100% against a progression server, I'm just not sure how it would be better than just starting off with the right ruleset. And resetting RPs on the server while keeping your gear and stuff (so not a total reset) and just continue on the same ruleset would probably upset the casual playerbase. But I'm not 100% sure of what would happen.
The thing with alternating OF with NF is that in either case 50% of the playerbase will be unhappy. And I don't think it's easy to just alternate frontiers all the time. And yes it is a 50/50 split, confirmed by votes taken this year.
That's why I think a whole new frontier is what is needed for that server. Basically list everything people like and dislike about OF and NF (and NNF, and EV) and try to come uip with the best solution possible. This way you wont start with 50% of the pop being unhappy about the decision.
I'm not a fan of the duplicate currencies. I like simple, simple is good, simple is elegant. Simple is 2 currencies; one is gold to buy stuff, repairs, raw materials for crafting, houses, etc, the second one (call it whatever you want, BPs or whatever) to get the high end gear that drop from top PvE encounters / raids.
Also, the EC model should be revisited.
The big mistake of the current iteration of EC is that its end goal is to make people sub. What EC should be is an alternative revenue stream.
Subbing should allow you to get everything in the game without any extra $$ spent. I'm talking about everything on the MTX merchant. I should be able to XP quickly, get good RPs, have free re-skins (or link re-skins to an in-game currency), RP pots for in-game currency, use all potions, get respec stones (skill, RA, gender, race, etc) for in-game currency.
Choosing a non-sub account (EC) should be that everything a sub account can get you can also, but instead of subbing you need to pay $$ to get them. You don't need to pay 15$ per month, but let's say you want RP pot? Spend a little 2$. You want re-skins? Here you go, 2$. etc.
I don't think EC accounts should have slower XP rates, especially on a new server. You don't want to get an XP group together, mix-matching EC and sub accounts, then realize that the subbed players are way out-XPing the EC accounts and need to drop the group to find another one at their level.
RPs can totally be adjusted so that EC get less RPs than subbed accounts.
But we'll see what 1.127 brings as it is the big focus of that patch.
What the right rule set is is a subjective matter though. Several of my friends that I played with from open beta up to 2007-2008 would come back for Classic + SI + Housing and would accept ToA.
If it is stated how resets are made people can decide if it is acceptable and make their choice accordingly. Resetting RPs makes it easier for new players to start on the server, not having to always be at a Realm Rank disadvantage.
I have never seen any of these votes and I suspect many of the players that left 10 -15 years ago haven't either.
I know what I would have voted, I can not say what the people that has left DAoC forums would have voted.
I am all for changing the frontiers but it is risky to make a massive change right of the bat.
Do people still remember the good and bad things of the Old Frontiers (have everyone even played Old Frontiers)?
Why not start with refreshing the memory or introducing those that never played it to it?
Why not make the second currency Glass or Scales to get the high end gear and keep Bounty Points for aesthetic stuff only?
I have no comments on EC or the Ywain servers, I have no interest in them at all. I will resubscribe my accounts for a classic server if it is made in a way I find satisfactory.