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More classes for EC accounts
Kroko <!–– closing ID=FDP or NOFDP 2001 ––>
I think you should add some more classes to EC accounts to make it more attractive. 5 is very little. For example in hib...3 supports and 2 dps. Maybe all classic classes and races. I talked to some people and first thing they said is, there are too few classes. Thats the only point i see that could make EC not so attractive.
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Why pay for the cow when you can get the milk for free?
I could see maybe a large Mithril shop purchase for classes or something but not given for free. BS still needs to make money, if they give everything away that’s less revenue, this is a business. EC is to draw players back while hopefully converting some to subscriptions while keeping the others around in a limited status.
Just my thoughts
Because there are other cows offering better milk for free, plus they let me play a heavy tank, if you catch my meaning
You still cant buy a house, and cant craft on EC accounts. And other stuff...
I would of thought it would of been in their best interest for us to play those toons and reinvest and upsell us.
I know I can’t reroll as a fire wiz in EC. However not sure now if I want to spend the time leveling up right now just for that, get those items etc.
My toons I can play are all “toa” era accounts farming scrolling...
I have to agree with this. While EC was a good idea on paper at this point it is a major failure. When it was first announced they said you were going to be able to play all the core components of DAoC. Then they came up and added the with some restrictions tag.
If they want to limit the ability for free to play EC to play stealth classes I'm ok with that. But they should allow those players to play all the core race / class options. And by this I mean all races and classes that were present in the game when it launched. They can leave all the races and classes that were part of expansions for those who sub to the game. Or they can add the ability to unlock a race / class through the cash shop. This has been done in other F2P games and it works.
They also need to remove any and all RP / RA restrictions on EC players. RvR was the main selling point for playing DAoC. No player should have to play in RvR at a disadvantage to anyone else in the player base just because they are not a sub. They also need to remove the crafting restrictions. Not only is crafting a core part of the game. It is one way for players to make money. Or if they are so inclined to make their own gear. But making money is the big thing here. DAoC has a highly inflated economy over the years. Without a good way of making money new players won't be able to afford the gear needed for templates.
And for me there is one big point of failure in all of this. They should of made a fresh server for everyone to start on. New players that have never played the game before or those that just can't get into their old accounts are way behind the eight ball / power curve. You are never going to be able to compete with veteran players that are high ranked RR with fully templated characters. They should of given everyone the chance to start on an even playing field to level up and fight together.
All in all I think EC was a good idea. They needed something to bring attention to a dying game. But it was horribly implemented. Some are going to leave when they see that the populations still are not good. Others or new players are going to leave when they see there is no way to compete with high ranking players and groups out there in RvR. I logged on and played a fresh toon last night and checked on numbers. While they are up from where they were the numbers on Phoenix were just as good. If things stay the way they are in 2-3 months this game will be dead again. There is no reason to play here when there are better free options out there.
IMO from a business finance perspective it makes sense that the items in the Cash shop are reasonably priced and you will get essentially the cost of a sub out of people easily.
Right now by slowing down CLxp, increasing ML1-10 to 450,000 bps it's very very obvious that you are attempting to force people to pay for items in the Mithiril shop.
This directly effects paying subs as well because now it will take ALOT more time to run ML's and CL's and we are already paying our $15 USD/month.
But I dont think you need crafting necessarily. There are other ways to make money. For example, do Curse 9-10, and sell the items....gives you 60p if your lucky.
If EC accounts are allowed to do everything, there is no reason to subscribe.
A good way for new players to start with RvR is in a BG. Herorius has a bg in hib every day, and i think on mid there is a bg too (rest i dont know yet).
You're on a perpetual trial account and you more or less need to subscribe to experience the game properly. I don't think that's the play.
Also, the race restriction is so far out in left field. I have a buddy that has an RM with < 7 days played, and it's an EC class (RM), but it's a Kobold, so I guess it can't?
You have to make people want to subscribe with annoyances, not "welp, all those people returning to their toons they made a decade ago may or may not be SOL depending upon what random requirements they do or do not meet."
Case in point, I LOVE the splash screen ad every time you log out. It doesn't gatekeep the game at all, but it's annoying as all hell.
1. Remove all race, /played, and class requirements. Keep RR7 restriction.
2. Keep housing entirely gated off except for CM.
3. Prevent speed 6 mounts for EC accounts.
4. Reduce RPs for EC accounts. Based on a buddy's experience last night in the same group, they already seem heavily neutered, so this is probably already a thing.
5. You could literally tack on anything to #5 (and beyond) that is in the same line of thinking as the previous items.
Way too much emphasis on new accounts (somehow, in 2019) when you HAVE to know that the bulk of the people checking out EC will have existing accounts with varying toons, races, and /played attributes.
Right now, the model is "try it out, THEN sub" instead of "you can play for free, forever, if you'd like, but be prepared to deal with severely slowed progression and QoL annoyances." The former, IMO, is a mistake.
This is more general to some of the complaints about the 7 day played restrictions, but I just realized I had 5 chars on ywain7 I hadn't remembered for the past 4-5 years. Of the five only 2 were r3+ and both of those were at 8 and 12 days played. And I still completely forgot about them. I just have a hard time believing people are so invested in playing a particular toon with less than 7 days play time that hasn't logged in in years.
Generally in most FTP games you have to give it more effort for the cost of not paying for the service. If we want support, servers, etc, but want others pay for it, it's pretty normal to don't expect everything instantly. I would rather have an inconvenience as an EC player then lets say RR progression cap or no CL levels at all, which both was planned before they decided otherwise.