Catacombs Revamp?
I was under the impression that along with the release of Endless Conquest, a revamp of catacombs was going to be released that would become the new endgame PVE area. Additionally, I thought that Darkness Falls was also going to be revamped to become the premier RVR/PvE zone. Are these changes going to be rolled out after EC? and if so, what is the timetable for it?
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DAOC with the exception of @beibhinn does a terrible job of communicating. Nothing is a surprise, because “they” plan and work patches months and probably quarters ahead of release.
Hopefully looking forward they will be able to communicate more effectively. While the official Discord is an improvement, it’s not a very professional way to put out this information.
GL
https://divoxutils.com/users/user_2ZTPHy8tjVF9LWMgujSZfCY9Mos/characters
https://www.darkageofcamelot.com/article/friday-grab-bag-02152019
Broadsword Online Games
I don't trust Broadsword to update old PvE content based on their previous two campaigns. However, a lot of old content is unused and has untapped potential to draw some players in if revamped properly. While I strongly believe the appeal to this game is RvR, there are those who enjoy PvE which is still necessary to acquire gear in a timely fashion.
"The type of of dev communication of 30 mins a day updates mentioned here just isn't feasible." - Carol_Broadsword
"Our Studio. Our Rules." - http://www.mythicentertainment.com/
Do we need new skins for housing? No. Do we need a nicely functionning search tool in housing? Yes.
Do we care about how the game looks? No. Do we want the game to function well and with a limited amount of bugs? Yes.
That's why I think that, while it's nice to see the roadmap from BS, I don't think their plan is aligned with the playerbase priorties, hence the voting.
Many things already given, zones, dungeons, maps already existing to let them do so, giving some the option not just logg out if they not feel like RvR for various reasons. I think all playstyles are valid, and it's nice to give players options to engage in game through multiple possible activity. Clearly it's a developers choice which to focus on, when, and what is reasonable time investment for them to please the most amount of people.
While I do agree that PvE is some people niche, and they love it so much they want it revamped, we are entering a new era where slow grinding, on an outdated graphic system seems more repetition then enjoyment. I get it, grinding zombies back in 2001 was the ish, however we all pushed to get into RvR regardless of template then, who even cared about gear until you was like r5. The real fun for me started when I had a template and actually roaming for people, not mobs. Never changed since, is why I'm still around.
GL
DF was changed in the most recent Pendy patch. DF mobs now drop BPs instead of seals and the old Blood seal quest lines reward a nice amount of BPs. From my testing on Pendragon, the diamond loop and knights drop a pretty nice amount of BPs and should make farming them very viable.