Endless Conquest Update
The launch of Dark Age of Camelot: Endless Conquest, a way to play permanently without a paid subscription, is just around the corner and we are excited to provide you all with this detailed update!
First, we are making excellent headway in our testing phase of Endless Conquest (EC) as well as the rest of Patch 1.126. Further, because the bulk of EC features will not be testable by player accounts prior to the live launch, we expect a relatively short stay on the Pendragon test-server before bringing Endless Conquest to Ywain and Gaheris (yep, both servers!). As you know, anything can come up during the development process but we're very excited to announce that we are currently on track for a live launch in the latter-half of October!
Next, we have continued to iterate on the various privileges and restrictions involved with EC and are excited to announce our planned list for launch! EC accounts will be able to earn max character level and realm rank, Champion and Master Levels, all end-game gear, and so much more! Please follow the link to our Endless Conquest page and FAQ which includes in-depth information and a handy table of all the privileges and restrictions for both EC and Veteran (subscribed) accounts!
We'll follow this announcement up with a special, EC-centered Grab Bag this Friday, so be sure to submit your questions before then!
Click here to visit the DAoC Herald!
First, we are making excellent headway in our testing phase of Endless Conquest (EC) as well as the rest of Patch 1.126. Further, because the bulk of EC features will not be testable by player accounts prior to the live launch, we expect a relatively short stay on the Pendragon test-server before bringing Endless Conquest to Ywain and Gaheris (yep, both servers!). As you know, anything can come up during the development process but we're very excited to announce that we are currently on track for a live launch in the latter-half of October!
Next, we have continued to iterate on the various privileges and restrictions involved with EC and are excited to announce our planned list for launch! EC accounts will be able to earn max character level and realm rank, Champion and Master Levels, all end-game gear, and so much more! Please follow the link to our Endless Conquest page and FAQ which includes in-depth information and a handy table of all the privileges and restrictions for both EC and Veteran (subscribed) accounts!
We'll follow this announcement up with a special, EC-centered Grab Bag this Friday, so be sure to submit your questions before then!
Click here to visit the DAoC Herald!
DAoC Community Lead
Broadsword Online Games
Broadsword Online Games
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Also what do veteran accounts get that are current?
"The type of of dev communication of 30 mins a day updates mentioned here just isn't feasible." - Carol_Broadsword
"Our Studio. Our Rules." - http://www.mythicentertainment.com/
There is a table here for all of the Veteran vs EC privileges.
Additionally, Veteran accounts will get a monthly repeatable (per level-50 character) quest reward and access to the new Veteran reward system that will reward (one per account) trade-able items for cumulative subscription thresholds. The specific item rewards and thresholds will be announced in the 1.126 patch notes.
Currently on Live EV island is causing alot of crashes (1-4 for some of my groupmates) consider fixing that before patches goes live.
https://divoxutils.com/users/user_2ZTPHy8tjVF9LWMgujSZfCY9Mos/characters
No (non bought) XP/off for EC accounts. This basically makes it all but impossible to stay in a BG on an EC account unless you purchase at the mythril store. Obviously you could either create a new character, suicide a bunch at that last level, or just go to new frontiers as a 50.
If the intent behind EC is to bring people back to the game (see 180 day non-active requirement), then I think this is a good plan. Create more action in NF and let people come back to the full version of the game. For those who want that more nuanced BG environment, maybe pay a small monthly fee for the tokens. (This could get expensive quickly, however). I also think it's probably a good move because otherwise the natural move for many EC players would be to play in the BGs where they don't have any RR/CL handicap.
No creation of certain classes (many of which are extremely popular in the BGs). This gets tough, because if you allow these classes up to a certain level (possibly 35) but place a level cap, this sort of gets around the above. Still, they'd be playing (lvl 35 in a 39 bg) at a significant disadvantage. I'm not saying these things should be changed, only that they might be considerations for some players. I also think there should be some real benefits to maintained subscriptions for those willing to do the $15 a mo, so color me intrigued about the longevity awards.
All classes are available so long as you create them and level them past lvl 17 prior to EC implementation if I read that correctly. So, you'd need to sub at least once if they are not already created. For many people who might return, they already have the toons leveled and rr'd up. So for instance a r8 NS who has not been in game for 9 months would qualify for EC and wouldn't lose anything except her champ abilities (and any further rsp's earned, but would continue to benefit from additional +to skills from rr increases)
Founder/GM of Ásatrúar, guild of Miðgarðr
In defense of the Original Spirit of Daoc
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True to Miðgarðr c.2001
daocutils.com/chimp/jlfrthjo
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To keep IRC happy
Rather, that number was commonly hypothesized in the discussions amongst the players, where the anti-timer faction would label it a disastrous scenario.
YouTube
In my opinion, new is new to EC day of drop. Then any pre-existing accounts 180days. That to me is clear. Your friends might just want to start over day of EC drop, or pay for main sub.
The part that was unclear to me or maybe that it was clear, I just need further confirmation is, that buffs you cannot get unless in group, and in range.. “except for the Conquest buff potion that can be purchased on the Mithril store.” That means the 30 charge sup pot thats like 2.50$ USD. Just want to make sure that im clear on that pot.
Yup to keep the IRC team happy .. We wanted 30 min or more and guess what we didn't get it but other then that every thing looks good to me if these daoc free players want more they can pay for it like the rest of us. But I for see the cheapskates hopping on the forums saying they want more for free always happens on FTP games
so they can defend the realm or just get their keep kills --- 15 min will not help the groups tryn to take a keep lol
We go to keep defense when it is convenient (no action on EV) and to get our siege kills.
This player swapping to defend keeps I think is just a big story that actually never really happens.
I think the 15 minute timer is fine to precent swapping for that specific concern.
Swapping will only happen when the action is really unbalanced, because 15 minutes is still a pretty long break.
Also calling out IRC on here saying they swap “for action” when they just realm swap and side car the Zerg (typically Rescu).
They should consider setting the timer to 30 minutes as 15 mins is too short.
https://divoxutils.com/users/user_2ZTPHy8tjVF9LWMgujSZfCY9Mos/characters
And as of lately irc have been helping my mid bg kill the albs
Rofl i hope ec resets the relics
I think this is the first big laugh I've had this morning.
Saturday before last we had the Nameswarrior BG going until Names had to leave for some reason, and of all people the leadership fell onto Rhilder!
So for a while Rhild and his cohorts helped the BG kill the Albs, yes. They took the towers they needed, as expected, then ordered the Mid BG to KM.
Now, I wasn't born yesterday and kept my eye on him the whole time. The moment Mids were on inner, he Ninja ported to Uppland and I knew what was coming next so I told Pill to watch out. And in came Rhilder's group to try and farm the BG he was just leading a moment ago. Except, this was a miscalculation on his part because there were still plenty of Albs out and his group swapping was enough of a tilt that nearly the entire BG logged.
So he was left with only Albs on and logged back into Mid to try and lead the BG again.
I don't approve of their playstyle or underhanded tactics, but I do always get a laugh from it. Know your frenemies. ;-)
And please, @John_Broadsword consider slightly longer realm timers? I know 12 Hour Realm Timers won't happen, though it would be amazing if it did, but 15 minutes...I personally believe it's a bit short.
@Fateboi "IRC" cares about making the most rps when there isn't 8v8 to be had. Roaming the wind sidecaring the biggest zerg is seldom the way to achieve that. On the contrary we nearly always attempt to fight rescu on mid/hib. If there is a group we're fighting or if he simply has too many that may chance ofc.
Also legit question does the timer start from the last time you made rps or from logout?
YouTube
I hear " they know what we are runinng" - well switch it up. They do.
I hear " people log in to defend keeps we are trying to take" - so crying you can't win
I hear " 12 hour realm timers" - I hear I want to run EV with nothing to fight.
U hear "timers will may more people quit then come back" - I agree
II know a few people from this game and I have never heard 1, not a single person say ,"I quit because of no timers." I hear because of embalances or nerfs. but never because there isnt a timer.
We get it you will run w/a zerg then swap when it's convenient like tonight. On Mids for the the Midgard Zerg vs. Hero then guess what swap and flop bro.
My guess is that they don't want to alienate the new f2p accounts so they left it at 15 minutues.
GL
https://divoxutils.com/users/user_2ZTPHy8tjVF9LWMgujSZfCY9Mos/characters
Edit:
But there is no longer a realm timer
Thanks
The times we end up on the biggest zerg realm is when we don't care what the zergs are doing and we just roam EV looking for 8mans trying to complete a few quests. Saying that we "just realm swap and side car the Zerg (typically Rescu)" is the exact opposite of what we usually do. In fact it is the behaviour which pro-timer advocates insist many players are constantly doing (swapping to the winning side), but no one actually does.
I think the way we use realm swapping to usually play the less populated realms is an undeniably positive aspect of being able to swap realms at will which improves overall action. Of course we don't do it due to some noble intention of playing the underdog. We do it because being on the less populated realm means more enemies which means more potential rps for us, but it ends up being positive for action as a whole nonetheless.
Realm timers will likely be very detrimental to this behaviour btw. Far more likely to stick it out on realm with worse action as opposed to wasting 15 minutes waiting to swap. Let's hope whatever positive effects timers have or EC brings can make up for it.
YouTube
Literally yesterday was in Midgard side car to the EU Zerg vs Hero.
This isn’t just me so don’t get offended, literally majority of the people acknowledge that IRC swaps then flops back and forth...
https://divoxutils.com/users/user_2ZTPHy8tjVF9LWMgujSZfCY9Mos/characters
Check the Herald in a few hours. I believe they are writing some answers to these questions for a grab bag today.
If I have this right its from when you logout, but only if you made rps during that session.... so yeah, that's probably going to apply to you.
then either lead a couple of groups or run with rescue to finish quest. At that time, they switch to a less populated realm, either Mid or Hib depending on time . around 8 or 9 est PIllager zerg starts up so usually they come to hib where they and 1 or 2 more groups kill rescue a couple times and he logs in frustration. then they kill pillager zerg until they take a break until irc logs.
I dont think EC does anything for daoc. why would someone want a gimped account? and if you are a high RR why would you want to gimp your toons by not subbing for 180 days, only to get a free gimped account? you cant use sup pots, you will lose your house, and RAs and a longer timer, and no guild buffs.
Chat
Can Endless Conquest accounts access all in-game chat channels?
Yes. However, public-chat channels including /region, /advice, /lfg, and /trade have a 30-second cooldown between each message sent.
GUILD
Endless Conquest accounts will be able to speak and hear in guild, officer, or alliance chat, wear guild emblems, and claim outposts. No other privileges will be allowed, including inviting, removing, promoting, or editing guild ranks. Even if a guild rank is setup to allow many other guild privileges, Endless Conquest accounts will not be able to use them.
BUFFS
What are the restrictions on character buffs?
Endless Conquest characters can buff or be buffed by others but must stay within 4,000 in-game units AND remain grouped with any other character that they buff or are buffed by for the buffs to work.
Endless Conquest characters can freely use NPC-based buffs and item-based buff charges but cannot use any buff potions except for the Conquest buff potion that can be purchased on the Mithril store
A diminishing cost profile for sad bastsrds like me, too, would be welcomed as I have nine I could subscribe but won't at that price.
But enjoy your rr7 toon i guess
They need to expand the class / race choices to all classic classes / races. Realm skill cap should be 100 points. Conquest potions need to be 99 charges for their price point. Bountycraft didn't need to be implemented the way it is now. It should just be a BP merchant like the Infernal Merchants except always up. It made sense when items were proposed to be bound on equip but they're tradeable so why make the process annoying? Increase the BP cap and make them account wide. The item database is great to have but we still don't have a template builder nor a character planner. We are extremely lucky Utils is still running and that we have Excidio despite them both being outdated. Speaking of which, when is the new website slated to be released? I hope before EC.
If EC is meant to deter a diminishing playerbase, then it needs to be functional on its own. As it stands, I don't see it working like we all hoped for.
Edit: RIP BGs
"The type of of dev communication of 30 mins a day updates mentioned here just isn't feasible." - Carol_Broadsword
"Our Studio. Our Rules." - http://www.mythicentertainment.com/
Why would anyone dump $ into Mithril if you are getting insta rolled the minute you step outside of the Zergs...
https://divoxutils.com/users/user_2ZTPHy8tjVF9LWMgujSZfCY9Mos/characters
Take the US prime mid zerg, we manage to find 1 to 1.5 fg running to the zerg, think they will fight our 8, and all they do is blow all possible cooldown available to them and flee to the 4 fg zerg (when there is 16 people tops on other realms in the frontier).
If people weren't so scared of learning and improving, this game wouldn't be in such a bad state.
Upon a pale horse do try, they usually run a bit more than 8 to compensate for their "casualness" but at least they try. Props to them.
Asatruar is just turning into a gigantic pile of trash right now, totally breaking late US prime RvR.
Asatruar is the best darn guild in the whole entire game. You're yelling at clouds at this point.
"The type of of dev communication of 30 mins a day updates mentioned here just isn't feasible." - Carol_Broadsword
"Our Studio. Our Rules." - http://www.mythicentertainment.com/
That said Hib is a buncha no skill Zergers with the exception of Creaper’s 8 man.
See now you feel better ?
https://divoxutils.com/users/user_2ZTPHy8tjVF9LWMgujSZfCY9Mos/characters
Daoc rvr is nice because it is a blend of 3 realms doing multiple things, saying that daoc boils down to strictly zerg v zerg is oversimplifying this great game's concept.
This probably came out as a rant (it mainly was) but the underlying message was that while a couple months ago there was still diversity in rvr, the last month has strictly revolved around zergs.
Do you guys know how many visible Albion players were out in the frontier last night? 0, nada. Not a single soul to be found.
Do you guys know how many visible hibs were on? 2 and a half groups, not running together. Did voltron for 5 minutes to kill the Asatruar zerg.
Do you guys know how many mids were on? 5 freakin groups running stuck to each other. How is that healthy behavior for long term?
Thisnis kind of getting off topic, but endless conquest, in its current format, will only feed the zergs. Is that good for long term?
What some may not realize or may not want to accept is that the zerg play style has always had a larger player base than any other play style in DAoC. That is the major selling point of the game. Massive fights. No other MMO offers this experience (until CU releases). The problem recently is that we don't have the population to sustain all play styles. That doesn't mean other play styles are inferior but it should be blatantly obvious by now that they are the first to suffer with a diminishing population because they are inherently less popular.
Despite all that, there are caveats to zergs. The main problem I see with zerging is how those who lead zergs choose to utilize their numbers. Ideally, zergs should be going after objectives (i.e. keeps, relics, other zergs) and not roaming aimlessly around a single zone pretending to be the fire brigade. Broadsword has promoted this behavior by adding towers and a keep to EV along with quests that can only be completed on the island. I understand trying to consolidate action to one area when the population is low; however, it effectively kills all other play styles. Therefore,EV should be removed entirely. Let the island be as it was (i.e. Agramon) and bring back the invasions.
"The type of of dev communication of 30 mins a day updates mentioned here just isn't feasible." - Carol_Broadsword
"Our Studio. Our Rules." - http://www.mythicentertainment.com/
Yeah, I'm not going to sub. It makes me sad but this game is dead. I'll just stay in EVE (which btw, is 1000x more skill based than DAOC ever was).