Friday Grab Bag - 08/28/2020

It's a wet and windy Grab Bag this week!

Our August newsletter goes out soon so make sure you are signed up to get the latest DAoC news direct to your inbox :)

RamikOaken's amazing generosity continues with a 10 hour DAoC Charity Stream today supporting http://GamersOutreach.org a charity that provides equipment, technology, and software to help kids cope with treatment while in hospital. Ramik will be jumping between realms, soloing, grouping & zerging, with special guests and giveaways! Tune in to Ramik from 1PM EST/7PM CET on his Twitch channel.

Thanks, as always, to everyone for your questions! You can submit any questions relating to current development plans, to request clarification on basic game mechanic questions, or questions on community issues through the Grab Bag Submission form. For any other feedback or suggestions please use ourfeedback form.

Read on for the questions :)



With 1.127 and the stormlord changes, if I MOC and cast a storm, is its effectiveness reduced in any way or are storms as is?

Great question! The Mastery of Concentration realm ability will only allow the caster to summon the storm uninterrupted. The RA does not affect the duration of the storm itself nor the duration and effectiveness of what a storm casts.

Storms are unique in that their effectiveness or duration are not modified at all by their caster since they are an object. Once summoned, the storm’s spells are also cast by the object and are hard-set in their values (with normal variance on damage spells). Therefore the caster of the storm having buffs, duration gear, resurrection sickness, or MoC will not affect the storm at all.


What is the duration on warden loyal cloak block/parry buff use, and does duration gear make item use group pulses last longer?

The group aura will last around 10 minutes. There is a hard-cap on the number of times the aura can pulse and so duration% gear does not increase its duration. This is the same for all aura’s cast by items.


Does the RA serenity work in combat?

Yes.


With the resist buffs change in 1.127, what if you have the 3 piece set. Does that still apply to the resists meaning that the 5k radius is void?

After 1.127 all versions of the Bard, Paladin, and Skald resist buffs will last forever so long as the targets of the buff stay within 5,000 units of the caster. The 3 piece curse set bonus grants +4% to the magic resists and that will remain after 1.127. Players that move further than 5,000 units from the caster will lose all versions of the buff.


Is the change to the Ranger R5 intended to kill or just scare theurgist pets? Other pet scares kill them.

The pet scare on the Ranger RR5 works identically to all other pet scares. Theurgist pets are not directly killed by any pet scare (or confuse spell for that matter).

What kills theurgist pets is when they try to switch targets. If you’re testing the new pet scare in a 1v1 situation on Pendragon where the theurgist pet’s target isn’t grouped and being healed or the theurgist pet isn’t being attacked by another player, the theurgist pet will simply be scared and then return to its original target after the fear’s duration.


I started leveling a mentalist speccing in dots. I am level 39 and full spec in the dot line, but I notice that while the spec dot ticks for a consistent amount, the baseline dot ticks are all over the place on the same target.
Sometimes its equal to the spec dot, other times its 2/3 of the delve damage of the dot. Why does the baseline do inconsistent damage when the spec has points equal to my level?


Baseline spell damage variance is determined by how far away from composite level 50 your character’s specialization is and not whether your character has the maximum specialization for their level.

For instance, a level 24 Mentalist that has 24 specialization in Mentalism and +4 to their Mentalism magic skill has only 29 composite specialization in Mentalism and so baseline damage variance will still be quite large. At level 39, a character can have a maximum of +8 from items and +2 skills from realm rank for a total of 49 composite in a specialization. There will therefore still be some variance when using the baseline damage spell, although very little. Once the composite specialization hits 50 or more, baseline spell damage variance should be zero.


Mind yourselves out there, and enjoy the weekend :)






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Post edited by Carol_Broadsword on
DAoC Community Lead
Broadsword Online Games
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