1.125B Live Hot Fix: Curse, Name Changes, and Trials
The following changes are now live!
Highlights
Name change tokens make their return to the Mithril shop!
The Skull Mask pattern is now for sale in the Mithril shop!
The 14-days free trial is now disabled in preparation for development of the Endless Conquest update.
The Dragon’s Curse campaign's difficulty has been significantly reduced and is now able to be completed with a group or less!
Click the link below for the full notes!
Hot Fix Notes
World
Mithril Shop
Name change tokens have returned and are once again for sale on the Mithril Merchant found in each realm’s capital city.
Skull Mask patterns are now for sale on the Mithril Merchant found in each realm’s capital city.
Trial Accounts
In preparation for development of the Endless Conquest update, newly created accounts will no longer receive the14-days free trial as of this posting.
Any existing trial accounts will still have access to their remaining free days and are not affected by this change.
Trifecta
The cost to play trifecta has been increased from 10 to 20 gold per attempt.
A Dragon’s Curse Campaign
Difficulty Adjustments
All realms’ prologue and chapter encounters have had their difficulties reduced so that a single full group (or less) can reasonably complete them.
The Prologue, Chapters 1-5, and Chapters 7-8 remain battlegroup and/or area-credit even with the difficulty reduction.
Monsters in Childe’s Tomb, Drakulvhamn, and A Rift dungeons have been adjusted as follows:
Hit point reductions that lower the difficulty of all normal monsters.
Named bosses and their associated monsters that are part of the various optional quests are no longer aggressive to players and instead only “aggro” a character in the dungeon if they are attacked first.
These optional encounters have not had their difficulties reduced otherwise.
This change should allow players to move through these dungeons more freely and complete certain chapters more easily.
The Wolfmother Guards in Drakulvhamn and the Glimmer Lords, Vampiir Lords, Rift Tunnelers, Veil Gargoyles, Veil Serpents, and Glimmer Spreaders in A Rift that are not associated with any optional encounters are also included in this change.
In Childe’s Tomb and A Rift the number of monsters in certain areas has been reduced as well.
Chapter 6 instances remain solo-only but have had their difficulty reduced as follows:
Hit point reductions that lower the difficulty of the normal and named monsters in all realms.
The number of monsters in the instances of Caer Sidi and Halls of Ma’ati in Albion, Trolheim and Deep Volcanus in Midgard, and Aerus City in Hibernia have been reduced.
These changes should help drastically reduce the overall amount of time it takes to complete this chapter so long as each realms’ allied “pets” are summoned and used throughout.
Chapter 9 and 10 instances remain full-group encounters but have had the difficulty of all realms’ boss encounters reduced further, in addition to the following changes:
Hit point reductions that lower the difficulty of the normal monsters in all realms.
In Childe’s Vault and the Inner Veil, the number of normal monsters in certain areas has been reduced as well.
These changes should significantly reduce the time it takes to complete these chapters.
Streamlining and Bug Fixes
All chapter quest steps that involve a location-specific task should now display the quest dot on the /map at the correct location.
Grey and Blue quest-icon knots should now properly appear and disappear over-head of NPCs that are involved in a quest step.
Several quests’ text and tasks have been re-worded to provide clearer instructions.
All chapter and prologue specific quests have had their [Curse] prefixes adjusted to include their specific chapter as [Curse Prologue], [Curse 1], [Curse 2], etc.
Optional side quests now use the generic “[Curse]” prefix.
Chapter 1:
Albion:
Defeating Occulist Nera and Knight Feirefiz tasks are both displayed initially and can now be completed in any order.
Midgard:
Defeating Oracle Kel and the 5 Drakulv Oracles tasks are both displayed initially and can now be completed in any order.
Hibernia:
Salle’s [teleport] to the other end of A Rift dungeon is now available even after Chapter 1’s quest is complete.
Chapter 2:
Albion:
The area credit for placing the soul stone into the slime has been extended slightly.
The tasks for this quest are now both displayed initially and can now be completed in any order.
Hibernia:
The Salle pet now automatically casts the Soul Power buff once chapter 2 is complete.
Chapter 3:
Albion:
The Darkspire Harpy no longer roams Childe’s Tomb and is now at a fixed location.
This specific Darkspire Harpy is no longer aggressive to players.
Midgard:
Players are now directed to Sigrun or Theso prior to being directed to Garmr at the end of this quest.
Hibernia:
Quest steps 1 and 2 have been consolidated and no longer require players to de-summon Salle and re-summon her to get credit for the first quest step.
Chapter 4:
All Realms:
Soul Casks can now be obtained from battlegroup-kills and subsequent kills done by players who have already obtained 25/25 souls, but not yet turned in the quest, will now count towards other characters’ credit.
Credit for this step is now rewarded directly after a kill and no souls spawn after kills now.
The random chance for credit has been increased.
Hibernia:
Quest steps 1 and 2 have been consolidated and no longer require players to de-summon Salle and re-summon her to get credit for the first quest step.
Chapter 5:
Albion:
Players are now asked to defeat Occulist Naxar prior to Vulcan.
Grimbur now properly goes immune at 50% health and spawns the Tenebrous Dark Knight which must be defeated.
Grimbur now always dispels Naxar’s Barrier.
Midgard:
Players are now asked to defeat the Darkspire Crystal prior to King Bodolf.
Area credit around the Darkspire Crystal has been extended.
Chapter 6:
Albion:
Caer Sidi’s cut-scene in the middle of the instance is now skippable.
Hibernia:
The Marrach Marauders have been replaced with Marrach Blackguards in the Trollheim instance.
The Aerus City instance now offers two paths that reach the end, to the west or to the north, after defeating the sky djinn and no longer requires characters to double-back to the north to continue.
The location and configuration of normal and named monsters in the Aerus City instance has also been changed to accommodate this new choice.
Chapter 7:
All Realms:
Beginning the dragon encounter will cause the normal monsters inside the dragon lair to despawn and cease spawning for the encounter’s duration.
Chapter 9:
Albion:
All PBAoE effects are now instantly removed when Necromancer Janus’ encounter is completed.
Midgard:
All PBAoE effects are now instantly removed when Dark Ingolf’s encounter is completed.
Hibernia:
Najah’s encounter:
The smoke’s protection should no longer drop when a character is still inside the smoke and the smoke itself did not dissipate.
Characters outside of the smoke’s protection are still damaged and interrupted but are now done so in a more consistent manner.
New spell effects have been added to show when players are outside of the smoke’s protection.
The Thunder Drake’s spell effects have been changed to accommodate this change.
Varshe's encounter:
Varshe has been given additional spell effects that show when he is about to change states and now has a constant effect for the entire duration of each state.
Varshe now changes states more frequently.
All PBAoE effects are now instantly removed when this encounter is completed.