Question about damage types...
So a buddy of mine and myself were talking last night about damage types. We were discussing about using blades on an inf and how we should probably supplement our blade weapons with a heat, energy, and cold leggies to make sure you have a positive matchup in fights. This got us talking about dmg types and I was explaining to him that when using a leggie weapon it is no longer slash/pierce/crush but instead it is essentially magic dmg. He asked a great question and that was, if that is the case then does your strength (blade/crush) or str/dex (pierce) play a factor in the dmg when using leggie weapons? You would think that it wouldn't since you are no longer using a mele dmg type, but instead using a elemental dmg type. However, if that was the case then you wouldn't need to spec any str or dex to help out your dmg if you ran strictly leggie weapons.
Can anyone explain how the stats like strength and dex work in how much dmg you do when using a legendary weapon?
Can anyone explain how the stats like strength and dex work in how much dmg you do when using a legendary weapon?
Comments
Then the weapon has to proc... .....
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Da fly family - 4501 4502 4503 4504 4506 4508 4509
Da spider family - 441 442 443 444 445 447
Ywain 1 Mid - Carlingford Hib - Tullamore Alb - Dalton
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Ehh, I don't know the details but from what I recall (and could be wrong) the weapon itself is based off of the physical type. So for instance I'd need 400str and be slash spec - lvl51+ - to maximize the effectiveness of using a slash based leggie weapon.
https://www.granks.com/daoc/signature/char/e7I0A3ruDmc.jpg
https://www.granks.com/daoc/signature/char/IY0C9fELOGQ.jpg
For example in alb, slashing weapon, slashing damage is the usual, and slashing weapon energy damage is a leggy. Look at Large Weapons on hib for example, a weapon type can be multiple damage type.
https://divoxutils.com/users/user_2ZTPHy8tjVF9LWMgujSZfCY9Mos/characters
Right click the legendary weapon, it will say slash or thrust. Slash = Str based, Thrust = Str/Dex
Da fly family - 4501 4502 4503 4504 4506 4508 4509
Da spider family - 441 442 443 444 445 447
Ywain 1 Mid - Carlingford Hib - Tullamore Alb - Dalton
https://divoxutils.com/user-characters
Any other class I haven't mentioned isn't worth using leggies on because of their higher magic resists. For Vamps if they cast melee resists buff, use heaters, if they cast magic resists buff first, use your regular melee weapons.
I didn't list healer classes because there is a good chance that these classes are either running in a fg with 50%+ resists to all magic, or for example friars wear leather but they have their 24% heat buff up anyways so it's not very viable.
Hope this helps
Yup, those are the only 3 I use for the same reasons listed above.
https://www.granks.com/daoc/signature/char/e7I0A3ruDmc.jpg
https://www.granks.com/daoc/signature/char/IY0C9fELOGQ.jpg
https://divoxutils.com/users/user_2ZTPHy8tjVF9LWMgujSZfCY9Mos/characters
why have vamps such a OP resists ? no other class can get resists above 52 %. when using self buffs and using a resists item charge, i'm still capped at 52 % vamps get op resists for free (lets face it vamps can cast all they want, they are not restricted in power anymore)
mid groups with 50+ % resist
no
if you have a mid group with 50 % resist, you have one person in group who can't do damage, is an auxilary healer at best, and who cant CC