Discuss Mid group comp.
Discuss Mid group comp.
Today I want to talk about 2 mid group builds, where they are good and bad, and what your feedback is on this setup. I am not here to declare anything as “the best” I just want to toss some ideas around.
Mid group 1, Melee:
1. Savage- Melee DPS
2. Savage- Melee DPS
3. Zerker- Melee DPS
4. Pac/Mend healer- mez, root, stun, heal
5. Aug/Mend healer- All the melee speed increase buffs you can give and of course heals!
6. Aug/Mend shammy – de-root, sheer, disease on the MA, back up heals
7. Caster/Shield thane- A thane you say? YES, Shield thane is great for peels, can hop on the assist melee train and can use (sorry I forgot the spell name) extend spell range for healers, don’t forget AOE hammer, rupts vs caster groups, and even BG.
8. Sup RM- In Sup you have AOE root, Nearsight, and PBT, your job is to assist the MA, spam nearsight and aoe root when you can.
Mid group 2, Caster:
1. 45RC/29Dark RM- Main dps, cold Debuff, assist cold nuke with the SM/BD
2. 47Dark/26sup SM- Life tap is cold damage and RM is cold de-buff. Pet for rups, and some points into sup gives you de-mez to help out your healers
3. Dark BD- You have a base line cold nuke for the cold train, you have MOC totem for the casters, more pets for rupts.
4. Pac/Mend healer- mez, root, stun, heal, POM
5. Mend/Pac healer - mez, root, stun, heal
6. WC Warlock – Back up heals for the healers, has crazy dots that can finish off any thing the cold train does not wipe out in a second.
7. Caster/Shield thane- A thane you say? YES, Shield thane is great for peels, can hop on the MA and cast right along, and can use (sorry I forgot the spell name) extend spell range for healers/caster, don’t forget AOE hammer, rupts vs caster groups, and even BG.
8. Sup RM- In Sup you have AOE root, Nearsight, and PBT, your job is to assist the MA, spam nearsight and aoe root when you can.
*Skald, I feel like SOS left out of my builds here and could put a skald in somewhere. Comments, thoughts, please tell me why this is a good group make up and what needs improvements?
*Also note not necessarily only 8V8
Today I want to talk about 2 mid group builds, where they are good and bad, and what your feedback is on this setup. I am not here to declare anything as “the best” I just want to toss some ideas around.
Mid group 1, Melee:
1. Savage- Melee DPS
2. Savage- Melee DPS
3. Zerker- Melee DPS
4. Pac/Mend healer- mez, root, stun, heal
5. Aug/Mend healer- All the melee speed increase buffs you can give and of course heals!
6. Aug/Mend shammy – de-root, sheer, disease on the MA, back up heals
7. Caster/Shield thane- A thane you say? YES, Shield thane is great for peels, can hop on the assist melee train and can use (sorry I forgot the spell name) extend spell range for healers, don’t forget AOE hammer, rupts vs caster groups, and even BG.
8. Sup RM- In Sup you have AOE root, Nearsight, and PBT, your job is to assist the MA, spam nearsight and aoe root when you can.
Mid group 2, Caster:
1. 45RC/29Dark RM- Main dps, cold Debuff, assist cold nuke with the SM/BD
2. 47Dark/26sup SM- Life tap is cold damage and RM is cold de-buff. Pet for rups, and some points into sup gives you de-mez to help out your healers
3. Dark BD- You have a base line cold nuke for the cold train, you have MOC totem for the casters, more pets for rupts.
4. Pac/Mend healer- mez, root, stun, heal, POM
5. Mend/Pac healer - mez, root, stun, heal
6. WC Warlock – Back up heals for the healers, has crazy dots that can finish off any thing the cold train does not wipe out in a second.
7. Caster/Shield thane- A thane you say? YES, Shield thane is great for peels, can hop on the MA and cast right along, and can use (sorry I forgot the spell name) extend spell range for healers/caster, don’t forget AOE hammer, rupts vs caster groups, and even BG.
8. Sup RM- In Sup you have AOE root, Nearsight, and PBT, your job is to assist the MA, spam nearsight and aoe root when you can.
*Skald, I feel like SOS left out of my builds here and could put a skald in somewhere. Comments, thoughts, please tell me why this is a good group make up and what needs improvements?
*Also note not necessarily only 8V8
Comments
Thanks @Vanzblade
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<Asatruar>
2. Healer (variable spec)
3. Healer (variable spec)
4. Healer (variable spec)
5. Shaman (damage reflect)
6. Shaman (damage reflect)
7. Shaman (damage reflect)
8. Shaman (damage reflect)
Each shaman has a macro target for each healer. Corresponding shaman applies damage reflect for any healer under melee dps. With the CC output, shears, debuffs, disease, poison and DD, every group will fall
https://www.granks.com/daoc/signature/char/e7I0A3ruDmc.jpg
https://www.granks.com/daoc/signature/char/IY0C9fELOGQ.jpg