Population based keep/guard difficulty scaling?

SymSym
edited September 2018 in General Board
Does it make sense to increase guard HP/ Door HP by the percentage that a realm has bonus due to under population? That would help prevent keep PvE and funnel the most populated realms against each other for better action...

Example: Hib 70% population bonus, thus 70% stronger guards and keeps?
Post edited by Sym on
Symonde (Cleric)
Symfriar (Friar duh)
Symsorc (Double duh)
Sympets (Theurg)
Symmond (Arms)
Some random mids and hibs

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