Population based keep/guard difficulty scaling?
Does it make sense to increase guard HP/ Door HP by the percentage that a realm has bonus due to under population? That would help prevent keep PvE and funnel the most populated realms against each other for better action...
Example: Hib 70% population bonus, thus 70% stronger guards and keeps?
Example: Hib 70% population bonus, thus 70% stronger guards and keeps?
Post edited by Sym on
Symonde (Cleric)
Symfriar (Friar duh)
Symsorc (Double duh)
Sympets (Theurg)
Symmond (Arms)
Some random mids and hibs
Symfriar (Friar duh)
Symsorc (Double duh)
Sympets (Theurg)
Symmond (Arms)
Some random mids and hibs
Comments
I think the guards inside should cast like 50% more dmg taken debuffs, so if 1 realm has less numbers, all the heros and wariros and armsmans climbing in with godmode heals from outside cant be damn near unkillable and give the lower numbers defending a chance to get up on wall and have fun before they lsoe the keep
Symfriar (Friar duh)
Symsorc (Double duh)
Sympets (Theurg)
Symmond (Arms)
Some random mids and hibs
See my thoughts here: https://forums.darkageofcamelot.com/discussion/959/suggestion-for-population-bonus-changes
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