Xyorman

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Xyorman
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  • Merit Points are nice --- convert them to other currency also --- a rechargeable endo pot or power pot --- a modicum of thought would have saved tons of angst --- but it seems, even will all the feedback avenues, it's just yelling into a canyon ---…
  • John_Broadsword wrote: » Staticc, You have to remember that the prices are set for veterans with lots of extra BPs. A 5-10k 'convenience' up-charge on the Full ML token for instance is a drop in the bucket to the many characters with 500k+ BPs.…
  • Honestly, THAT is what you put extra on the BP merchant ....really, really weak.
  • Flowerpought wrote: » I run in a hib tank group (only on hib). Higher skill Alb groups give us a lot more trouble, all other things being equal, than mids do. Mid groups (usually melee or hybrid) have to actually out play us to beat us, whil…
  • Very little point in addressing any of this because people believe whatever they want --- all healing classes are high performers, they are kinda necessary -- moreso in mid because theya re also primary CC --- the rest of the stats --- you can make …
  • Sovereign wrote: » Sepphiroth75 wrote: » Xyorman wrote: » The more I read the RvR quest reward and streamlining section, the more I see BS doubling down on the path that has led to RvR's demise --- I am not seeing anything that promotes any of…
  • Sepphiroth75 wrote: » Xyorman wrote: » The more I read the RvR quest reward and streamlining section, the more I see BS doubling down on the path that has led to RvR's demise --- I am not seeing anything that promotes any of the issues people ha…
  • The more I read the RvR quest reward and streamlining section, the more I see BS doubling down on the path that has led to RvR's demise --- I am not seeing anything that promotes any of the issues people have seen, discussed or actually proposed to …
  • Jak wrote: » I don't see how anything listed here is going to help the state of rvr. Period. This is the issue -- I understand the BP discussion as it is fleshed out in the letter and it is clearly disturbing....but the most twinked out charac…
  • Calconious wrote: » BS should push out the RvR changes now instead of delaying for the Race/Gender change stuff. The way that letter was worded it sounds like we may not see the patch till closer to fall. The population and lack of action is alr…
  • Staticc wrote: » @Moradan lol at literally everything you just said. From time to time I can understand, but 5-6-10 times a week is overkill. Honestly don't know how people are not geared out with as much as it runs. And what happened Sun? …
  • Auf_Nymf wrote: » A forum is not a real-time discussion place, discord is. And it random, unbalanced and undirected --- nice for throwing spitballs as it were, but not for gaining true perspective
  • Sovereign wrote: » Timers don't have to be implemented in ways that make them a punishment. What about a 30 minute realm timer that only takes effect once a character on the account earns 1 realm point? Then you eliminate the arguments of people…
  • For Hib to have the same they would need double druid double bard 2 casters For Alb to have it they need 2 cleric 2 sorc 2 mins... So It pretty much is unique to MIDGARD because they have healers 2 of them cover what 6 classes do in other realms. …
  • Ewer wrote: » Xyorman wrote: » Minibard wrote: » Healer is not a druid,. If you want heals, dps and pet, play druid. Thats what is unique about this game, all classes are , wait for it...., different!! Stop trying to make them all the same.…
  • Minibard wrote: » Healer is not a druid,. If you want heals, dps and pet, play druid. Thats what is unique about this game, all classes are , wait for it...., different!! Stop trying to make them all the same. Not all classes are suppose to be…
  • Healers have instant instant single target mez, instant aoe mez, castable aoe mez, insant single target stun, instant aoe stun, castable aoe stun, castable single target stun, demez, castable castable aoe amnesia and castable single target root and …
  • Budikah wrote: » This entire thread seems sort of laughable to me. It sounds like people want to have their cake and eat it too. They already heal and CC - what other roles do they need to be able to fill? I don't think it's obscene that peo…
  • Ewer wrote: » Xyorman wrote: » Ewer wrote: » They should not get anything more unless they give something up. According to Simons latest post healers account for 18% of all RPS earned in Mid (higher % than any class on any realm). That doesn't…
  • tald wrote: » sometimes when you are wrong, just accept it, admit it and walk away. this isn't even a debate or finger pointing. its merely current data set compared against historic data set and also represented in easy to read informative way…
  • Sovereign wrote: » Simon wrote: » Xyorman - statistics are my day job. I never claimed to know anything about you - I'm basing my comments on your knowledge of stats on the comments you're making in this thread - which show little understanding …
  • Simon: So you represent that Mid and Hibb are equally zergy -- whatever that actually means, though we can assume it means they have a higher instance of killing more with more characters vs less characters even though the 'realm' is represented b…
  • Simon wrote: » Xyorman wrote: » To Brut: The only consistent BG leadership for Alb is US prime; hence, that is when the casual player is most active on ALB -- and is EXACTLY why this so-called stat is misleading. To Tald -- No mistake but a…
  • To Brut: The only consistent BG leadership for Alb is US prime; hence, that is when the casual player is most active on ALB -- and is EXACTLY why this so-called stat is misleading. To Tald -- No mistake but a critical point; the 'stat' does, im…
  • Simon wrote: » Xyorman wrote: » Simon wrote: » Xyorman wrote: » Areir wrote: » Sovereign wrote: » Simon wrote: » so to put it bluntly, i don't care if healers have no offensive capability or don't even exist, because it makes no differ…
  • Simon wrote: » Xyorman wrote: » Areir wrote: » Sovereign wrote: » Simon wrote: » so to put it bluntly, i don't care if healers have no offensive capability or don't even exist, because it makes no difference to the figures above. thanks…
  • Carl wrote: » And if the fight was 32 Mids vs 32 Hibs where the Mids win flawlessly: 32 Mid Deathblows and 1024 kills (32 x 32) gives the same zerg factor of 1024/32 = 32 Exactly my point...what is zergy about that..if the 32 mids were killed …
  • Areir wrote: » Sovereign wrote: » Simon wrote: » so to put it bluntly, i don't care if healers have no offensive capability or don't even exist, because it makes no difference to the figures above. thanks. I think he's just annoyed that …
  • Assume an 8v8 has 4 fights. one group wins all 4 flawlessly; they end up with a zerg factor of 8
  • Simon wrote: » Xyorman wrote: » Simon wrote: » Xyorman wrote: » Simon wrote: » Here are the figures for share of kills/deathblows/players over the last month. Albion has had the highest population (slightly), fared in the middle on deat…
  • Auf_Nymf wrote: » Xyorman wrote: » Simon wrote: » Xyorman wrote: » Simon wrote: » Here are the figures for share of kills/deathblows/players over the last month. Albion has had the highest population (slightly), fared in the middle on d…
  • Simon wrote: » Xyorman wrote: » Simon wrote: » Here are the figures for share of kills/deathblows/players over the last month. Albion has had the highest population (slightly), fared in the middle on deathblows (although behind Midgard - bu…
  • Honestly it's not worth the effort...if an 8 kills a 7, does that count? If an 8 runs over a solo does that count? If an 8 kills 16 do those count? Frankly, the way the quests works now encourages 8's to run over small's and solos -- I cant see …
  • You can't -- the data is flawed, not SImon's fault just the way it is; the access needed prolly isn't allowed nor worth the effort.
  • Simon wrote: » Here are the figures for share of kills/deathblows/players over the last month. Albion has had the highest population (slightly), fared in the middle on deathblows (although behind Midgard - but Midgard has been consistently ahea…
  • Not to beat a dead horse, but unless SOMETHING is done to address population fluidity while also making it beneficial to defend
  • Phase shift's weirdness is much more recent -- it's not just at the beginning or an animation lag, used to be the only thing that affected people shifted was the tremendously op Theurg RR5, now, randomly, all kinds of weird crap happens...I am sure …
  • I think everyone understands that, currently, making relics more profitable to take is not such a good idea and perhaps detrimental--- I think the question is how do we make RvR more competitive/challenging....and that requires to know what's possi…
  • tald wrote: » Laddimyr wrote: » This could be a great idea, I'm just not sure of exactly what the reward could/should be. If it happened - It would be need to be coded that those which put in the most effort/time get the most reward and those…
  • When you make it easy to jump to a winning side you devalue many things, when it becomes simple to achieve a goal by simply waiting or allowing folks to achieve by simply switching sides as opposed to actually earning it, it becomes devalued. RP's…
  • At the present state of play, as we have seen for some time, relic's can and have been PvE'd easily at multiple points during the day. Randomly giving more rewards without significant changes would simply be making YWAIN more like GAHERIS --- fix …
  • Adding objectives/rewards, etc w/o addressing the core issues of RvR FIRST guarantees you make the problem with RVR worse before you 'try' and make it better. It is currently a 2 realm game at any given time of the day , and it is obvious to the mo…
  • In the producers letter, the number one thing was: Make Realm vs Realm the best experience possible. This means returning RvR’s focus to the combat and realm war. While some of the changes are interesting, are they actual addressing what's wrong wi…
  • Keep sieges are fine, but changes to the Keep siege system wont help RvR in and of themselves --- the main RvR issues are population and population fluidity . Concurrently, the rewards one receives for actually attempting/accomplishing those tasks…