Tyrantanic
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EU prime needs a BG on Alb and Mid to keep this from happening. The roles reverse during US prime, however.
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Ewer wrote: » BurkleyRIP wrote: » Actually. People cried it was dumb for a tic also but then we got the whining about how there are so many thanes and albs st class heals and can’t drop st’s without dying. Now we have another alb healer class wi…
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Champ / Thane / Paladin. This continues to be my suggestion. Regarding Hib performance, the population just isn't there to see whether or not two ST classes are necessary. This change primarily affects RvR (large scale fights). I suspect if Hibs wer…
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Ylazul wrote: » "Solid' and "viable" are meaningless tbh, you can say this about almost every single spec and class in the game. In my design perspective a class should be made to be as fun as possible without being overbearing or annoying to enem…
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I can't speak for Theurgists but regarding the other casters (Cabalists, Sorcerers, and Wizards), they don't need anything else at the moment. While I agree that the Matter spec line for Sorc is bland (an AoE Snare/DD would be cool), they are a soli…
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Either adding Curse and OW items to existing alternative currencies or introducing a new currency for these items would help, imo. Making all gear obtainable through BPs was a great addition but it is definitely slow (as intended).
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Ylazul wrote: » Whoops. Slipped on that one. Elds couldn't debuff for their own damage before. The Energy debuff in Void was 49 spec and there was no Energy DD in Mana. Now there is, and the Energy debuff is at 46 spec, giving them bolts and ma…
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Ylazul wrote: » Beetleguisse wrote: » Not sure what the purpose is comparing these two classes. If you want to compare the Wizard to similar classes across realms, then Runemaster / Eldritch would be more accurate. The Warlock, strangely enou…
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Not sure what the purpose is comparing these two classes. If you want to compare the Wizard to similar classes across realms, then Runemaster / Eldritch would be more accurate.
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Same as the post above, 344 Int.
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#1 Heavy tanks already have an instant taunt shout, albeit with limited range. #2 Heavy tanks have Rampage that make them immune to debuffs (not sure if disease counts). #3 Every melee class faces this problem. I honestly do not solo on melee clas…
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Ylazul wrote: » Gavner wrote: » Lifetaps in general been very strong especially combined with MoC. I personally been thinking on the return damage nerf, but if we want to keep the damage % return as it is, then the only option is damage. However…
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Lurandal wrote: » I just don't understand why someone would see the need to do that. I play a game called Eve Online, so I come back on here and have come to understand the dynamic NF changes that have been made. I see no reason for any sort of ri…
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Ylazul wrote: » Damn, didn't realize they nerfed instant amnesia range down Bard - The single-target and area-of-effect instant amnesia spells have had their ranged reduced from 2300 to 2000. https://darkageofcamelot.com/content/1116-live-p…
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Ylazul wrote: » Also my understand is that hybrid nukes have a higher resist rate. I've heard 5%, but also see tests claiming 3%. This applies to snare nukes as well. Yeah, I've been compiling information from old forums on Postcount. Since I c…
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Ylazul wrote: » Beetleguisse wrote: » Yes. All values are listed as DPS so casting speed is taken into account. Clearly baseline lifetap is a beast. Interesting - how did you break the 40% hard cap on casting speed with lifetap? I've seen doz…
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I forgot to include the raw damage value per hit between the Training Dummies. Essence Devour (Level 50 / 2.5s / 179 damage / 60% life return) - Level 1 Training Dummy Damage = 633 - Level 50 Training Dummy Damage = 581 Mind Flay (Level 45 /…
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Snaillyn wrote: » @Gavner they did, but i dont think its AoE its single target. My sorc has been body for so long, i could be wrong tho. It's not AoE, just single target.
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Snaillyn wrote: » Its the only class in the game who can cheese any solo/small man. No other class can insta you off your horse from 2300 range and not lose speed. I’d be happier with insta 1500 range mez then a bolt range one, but don’t get me wr…
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Gavner wrote: » Didn't sorcs get insta mezz on 48 Mind spec? Yes. I have never used it though.
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Snaillyn wrote: » Would be nice to have @Beetleguisse to state what spec his sorc was when tests were done to confirm said variance. @Amp_Phetamine I would assume if his body tested the dd, he had to spec for it, same with the DD/snare spec, just …
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I suspect spec lifetap will still be worth it since it's also a 2.5s cast with a higher damage delve and return %. I'll compare them on my Cabalist later.
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Yes. All values are listed as DPS so casting speed is taken into account. Clearly baseline lifetap is a beast.
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I did some testing this evening to see what the difference in DPS (damage per second) is for several nukes on my Sorc. My findings are as follows: Essence Devour (Level 50 / 2.5s / 179 damage / 60% life return) - Level 1 Training Dummy DPS = 64…
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Sorcerer display bugs: - Mass Gateway in 40 Mind delves as a level 50 spell. - Brotherhood of the Mind in 46 Mind (group mez damp) delves as a level 49 spell and also displays the new duration timer on its buff icon while activated. Not sure if th…
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Koe wrote: » I don't think either RM's OR Minstrels need ST, but I'm puzzled why people in this thread are pushing that only RM's shouldn't have ST. Also to be clear it seems this whole thread is about ST in large scale rvr, right? The Minstrel…
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Just going to throw it out there that "whining" isn't realm specific. I like the patch notes over all. Regarding class balance, I think providing a rationale explaining changes helps a lot in terms of having a meaningful discussion with the player b…
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BurkleyRIP wrote: » I really wish they would make ST’s color coded completely different like TWF’s. Blue lightning balls, red lightning balls and green lightning balls would make the fights look cooler and be able to better distinguish whose st’s …
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Nah. Those who have played with me before on Alb or Mid know I'm pretty aggressive in terms of gameplay. However, much like last night after Hero logged, I won't be running head on into a zerg until we get comparable numbers. I will take intitative …
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I'm not exactly sure why Climb Walls has to be specced. If the idea is that you have to trade the ability for damage or utility then why have Vamps been allowed to have it for free so long? I don't think the ability is overpowered on its current and…
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Vampiirs get it for free unless I'm mistaken.
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Ylazul wrote: » It's just always been this way and every class that relies heavily on lifetaps has been balanced around lifetap damage. You'd have to revamp everything. The changes made to spec lifetap damage make sense to me. Regarding baselin…
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Snaillyn wrote: » Your saying if bards did not have it people wouldn't run one? That’s pretty far fetched bud. I was not clear. There would be no need for a speed spell if forcing dismounts was not a mechanic. Bards don't need the speed spell t…
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Vrisslar wrote: » "Carol_Broadsword wrote: Lifetaps at 199 delve were putting out a bit more DPS than intended, more than 219 delve standard direct damage spells due to the way lifetap damage is calculated and their faster cast speed. Combined…
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The way mounts work now is fine for the most part. Forcing dismounts by putting a player in combat seems fair to me; otherwise, there would be no need to run a speed class. The main problem I have with mounts is you can't use them while being shape-…
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Ylazul wrote: » It's been in the game forever. Amnesia should not dismount or break speed unless resisted however. Since all classes that have amnesia have the grey single target spell, I don't think making this change would prevent the perceiv…
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Having something akin to Alliance windows in Final Fantasy 14 could be interesting for BG's in DAoC but would require an overhaul of the current UI. Granted, there is a limit on how large an Alliance can be (18 players I think) vs. a BG in DAoC rang…
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Gavner wrote: » TBH this never going to stop. Albs was like +1 ST all cool! Mids/Hibs was like why? Mids get +1 ST (altho very wrong class) Albs like WHY THEY HAVE AOE STUN. So does alb have bolt-range mezz, best base lifetap, so what. Every realm…
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Ewer wrote: » John_Broadsword wrote: » Grish wrote: » While its appreciated that savages get climb walls ,maybe putting it at 49 spec instead of 50 would have been better? I dont see it getting specced for with it being that high in savagery s…
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Amp_Phetamine wrote: » Ylazul wrote: » John_Broadsword wrote: » Grish wrote: » While its appreciated that savages get climb walls ,maybe putting it at 49 spec instead of 50 would have been better? I dont see it getting specced for with it be…
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The only argument I can see for changing instant amnesia is to reduce its range to match the time it takes to cast the other amnesia spells on a player moving at speed 6. See example below. I do not know how many units speed 6 covers per second so t…
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Stoertebecker wrote: » Beetleguisse wrote: » I tabulated Solo Kills divided by Players for each class to highlight which class, based on its population, solos the most. All values were taken from the excido herald for last week. If I understand …
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In regard to not taking into account deaths, I did just that with the same data used above. The following numbers are derived as follows: (Solo Kills / Death) / Player Count. Reaver 9.37E-3 Infiltrator 7.42E-3 Mercenary 5.00E-3 Nightshade 4.20…
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The point is, despite there being stealth lore, Assassins are still the best solo classes in the game. Removing stealth lore entirely is not going to stop groups from hunting stealthers. Running solo does not make you immune to being ganked. I suspe…
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I tabulated Solo Kills divided by Players for each class to highlight which class, based on its population, solos the most. All values were taken from the excido herald for last week. If I understand it correctly, players only count if they've earne…
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Eithne wrote: » 8hrs would change a lot and trust me , would do a lot better for all realms. Won't take long enough if BS really wanna make a change. ❤️ Realm timers were introduced for the initial clustered servers. Based on some of the old pa…
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Nightmare wrote: » Beetleguisse wrote: » Ylazul wrote: » @Beetleguisse All lifetap damage is enhanced, multiplicative, by a one-tenth factor of their delve lifedrain%. This applies across the board to all lifetaps. Level 50 baseline lifetap…
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I also think a progressive RP buff throughout the week would be good. Might consider adding a few requirements (i.e. only counts if you earned at least 1 RP for that day).
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Ylazul wrote: » @Beetleguisse All lifetap damage is enhanced, multiplicative, by a one-tenth factor of their delve lifedrain%. This applies across the board to all lifetaps. Level 50 baseline lifetaps get x1.05, Reaver styles get something like…
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Ylazul wrote: » Nightmare wrote: » @Ylazul I’d like to know how a Dark SM is stronger than a Wiz/Ment/Chanter/Eld spec nuke? Everyone one of the classes I listed have a debuff in their spec nuke, that is 10-15%. On top of a 209-219 delve.. Even …