Jorma

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Jorma
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  • TRADESKILLS: Dreadone: - Let us skill all tradeskills on 1 toon. Jorma: 13. Trade skills exactly like in patch 1.65. kroko: Yes, please fast leveling and crafting. Mahvash: Crafting has to take ages... Every point gained has to have…
  • MISCELLANEOUS: CreatE 1.allow EC account for leveling without race/class restriction, but halve gaining realm point or RR4 cap - encourage people to 'try out' playing with friends. 2.no xp cap for EC account- this is stupid emo 5. give EC acco…
  • EQUIPMENT: DraenV: Revamped ML10 loot, Summoners Hall and the original Dragon Campaign. Jorma: 4.Same equipment as in the 1.65 patch. Keltorius: Actually make Epic armor mean something again. RESULT SO FAR: Revamp ML10/Summoners …
  • BATTLEGROUNDS: Dale_Perf: 8v8v8 instance Jorma: 14.Battlegrounds exactly like in patch 1.65. Shoke: 5 BG tiers (1-10, 11-20, 21-30, 31-40, 41-50), the BGs are permanent (not a timed session), no player limit, unless one realm is drastica…
  • BALANCING & ABILITIES: Astaa: Add some master level abilities to the realm ability list. I would actually quite like some TOA stuff, speed chant is aoe rather than group etc. Dale_Perf: Updated RA system. Combine old with new, leave som…
  • QUALITY OF LIFE: Astaa: Some sort of currency that you can use to buy items, once you have encounter credit. Could even boil it down to BPs, so you can earn them via PVP or PVE, depending on what you want. Cosmetic reskinning, either using BPs …
  • FRONTIERS: Astaa: NF, OF was just bad, sorry, you spent more time travelling to fight than actual fighting. Dale_Perf: New Frontiers 1.0, with some porting adjustments NO RP's for taking keeps/towers DraenV: New Frontiers with no ruined…
  • RULESET: AlaskaMike: Alternate ruleset resets New server has to be temporary. So seasons. Also the resets have to be complete complete inability to switch realms unless you first delete all characters on a realm. Astaa: Classic, SI, housi…
  • I have tried to compile the results from the lists posted in this thread. If I have misunderstood anyone that person can inform me and I will change the compilation accordingly for next update on results, which I plan to do in another three month…
  • I have to say that I do not know, or are prepared to guess, but I do hope it will be the announcement of a new a Dark Age of Camelot server that will attract my interest. The announcement regarding the server rulesest (or tweaks to certain rulesets)…
  • Shoke wrote: » @Jorma Do you even play Ywain to say that? The population isn't at a level to sustain any kind of important drop. The population is workable, at best. There are some nights that the game just isn't fun at all because of the low popu…
  • Minibard wrote: » I hope they never launch the classic server. I never want to go back to those days, weeks, months of levling, waiting for named to spawn at certain times, run out of power and have to wait minutes for power to reg. Noone has ti…
  • Elkad wrote: » Realize I'm silly late to this thread. My idea of "classic" has nothing to do with maps or classes. Because NF in any version is far superior to OF. And the vast majority of class changes are improvements. Nobody wants to play a…
  • puter wrote: » I'm attempting to be concise and only reply to points I feel need to be directly addressed. The context remains regardless of what I specifically quote. In short, every single of you has a different picture of what a true classic…
  • puter wrote: » Shard creators, not so much the players as they are fickle. Literally, the design choices being made in the shard community are echoing into the official servers. That's not a coincidence. Some want slow progression (XP / RP). So…
  • puter wrote: » Exactly. There's only been one game in nearly 20 years, which is stuck in development hell, that attempts to reproduce what makes DAoC unique. The market has spoken regarding its appeal. I would love for a DAoC 2.0, but have no expe…
  • puter wrote: » The reason(s) players leave shards are the same for those who leave official servers. While there may be a profit motive to maintain player interest on the official servers, the developers have clearly failed to achieve this in the …
  • Dreadone wrote: » In the end you have to shut down that bird server if you want this official server to be a success. I don't think that is really necessary. The impression I have gotten from people who have played or are still playing on DAoC fr…
  • Now there are 4 theories presented in this post: 1. That Broadsword have researched the possibility and not found it economically viable. 2. That Broadsword have not researched the possibility to any large extent but deemed such an endeavor …
  • audizmann wrote: » You're assuming that it is possible to "research" what the outcome will be. I don't think this is possible. It will always be a gamble. They DID do general surveys in early 2017 (not aimed at classic, just something different):…
  • So far we have three theories as to why an classic ruleset server has not been implemented: 1. That Broadsword have researched the possibility and not found it economically viable. 2. That Broadsword have not researched the possibility to any …
  • audizmann wrote: » Jorma wrote: » @Shoke if you read carefully what I wrote in my post (four posts up) it was three questions to John and Carol where one was if they had discarded the idea of a permanent classic ruleset server and, if that is th…
  • Shoke wrote: » @Jorma not sure if you are really expecting a clear answer from BS. Their current position is that - the new server is still in process and they will share info when they are rdy to. That's all they will share for the moment. …
  • @Shoke if you read carefully what I wrote in my post (four posts up) it was three questions to John and Carol where one was if they had discarded the idea of a permanent classic ruleset server and, if that is the case, what the reasons for discardin…
  • @Shoke if you read what LordGriffon included in the costs you will see that the annual salary for 10 GMs was included, so the need for free workforce is not needed. I just asked Broadsword if they indeed are prohibited to recruit volunteer GMs as wa…
  • @John_Broadsword @Carol_Broadsword Is it true as puter suggests (quoted below) that Broasdsword can't hire volunteer GM's? puter wrote: » @LordGriffon ...because EA owns the rights. BS operates within the limitations of the IP holders so it's v…
  • puter wrote: » @LordGriffon I'll address your questions as concisely as possible. 1. What numbers are you looking at that make you think that Live DAOC can NOT support more than 1 server/server type? - I never suggested Live couldn't run mo…
  • puter wrote: » Not going to go in circles again with this argument. Straight classic will flop. Needs to be something new. I know you believe that, I think it would be a very good addidtion and generate more revenue for BS.
  • puter wrote: » Esel wrote: » puter wrote: » You speak of multiple shards that host thousands of players. DAoC has only been able to populate one... maybe you are new to the game or this is a typo, but daoc used to have 250,000 subscribers a…
  • goguen wrote: » Dreadone wrote: » The bird server is killing its pop off with stupid changes. Time for the official server. time is on our side. all the social media posts have people asking for a classic ruleset live server. all they need to…
  • puter wrote: » @Jorma Must have /uses really isn't a thing anymore because multiple items fill common uses now (PD and AoM charges for instance). Stat caps and bonuses are on a number of items as well. You can't max everything out so build diversi…
  • Shoke wrote: » @Jorma You're going to have to explain to me how having more items generates less build diversity. This part of your argumentation I don't understand. The must have items to be competitive. Shoke wrote: » If we take the exampl…
  • puter wrote: » @Jorma Must be a language barrier because you seem to misunderstand me. If a classic server is released by BS that can be easily adapted by a shard, then the official server will die. Hence my point that it has to be unique in more …
  • puter wrote: » @Jorma I'm talking about a future classic server, not Ywain. You seem to think the way Ywain developed was good, I do not. puter wrote: » Why is it important to you to have multiple accounts? I thought the population would be …
  • puter wrote: » @Jorma Problem is shards can make changes on a whim to be nearly identical to whatever BS does. They really need to do more than just carbon copy an old patch set with minor adjustments. Adding a completely new frontier would be one…
  • puter wrote: » @Jorma No.... I'm saying why pay for something you can get for free else where? If done right it won't be possible to get it else where, for one the free shards doesn't allow multiple accounts as far as I know. A server that relies…
  • puter wrote: » If a new server is precluding work on event based content, then any additional server is doomed to fail, imo, simply because they can't compete with what's available. Hang on! Is what you are saying here that if the new server is t…
  • puter wrote: » It is much harder to manage three bars worth of abilities than one. Not sure why you continue to argue against that by I digress. I personally didn't think more abilities made it harder to play the game. When new abilities was intr…
  • puter wrote: » @Jorma So there's too many abilities in the expansions. You want a simpler version of the game. That's fine. The ToA bonuses bring you close to or at cap so you don't have to spend RSPs to reach them. Therefore, it inherently reduce…
  • puter wrote: » @Jorma Still not sure what's wrong with the expansion content. I personally like the extra ML and CL abilities. Stat caps and ToA bonuses are at a nice spot. Can reach break points and certain damage caps without having to invest a …
  • puter wrote: » @Jorma You didn't answer my question: what's wrong with the expansion content post SI? I did not like alot of it, it changed the game in a way I, and I think alot others, didn't like. Why do you think those changes improved the gam…
  • puter wrote: » @Jorma What's wrong with these? Other than the initial grind when those expansions came out, I loved (and still do) all the additions. Master Level Abilities ToA stats Stat caps Mythyrians that adds anything in the RvR zones Ra…
  • Shoke wrote: » You've hihglighted it yourself, every server takes a crack at making changes to the game because they want it to be the best it can be for as many people as possible. The main reason why the remaining existing shard has success is b…
  • puter wrote: » Define failing server. I can only name one server with higher population than Ywain and that's only during EU prime time. The rest, including a pure classic server, are dead. A server that is dependant on players paying to play the…
  • puter wrote: » Why on earth would any developer risk resources on a server that no subscriber wants to play? Like keeping a failing server alive and trying to change things on that server hoping it will attract more subscribers you mean? put…
  • Something wrong happened when I tried to edit a previous post, a new post, this, was created instead of editing the old one.
  • puter wrote: » Except Kroko is right. If it's not the classic you want, then you won't play. That's exactly why new classic servers start out with a huge population and then tank hard across 6 months. Between nostalgia wearing off and finding some…
  • puter wrote: » @Jorma You're misunderstanding me. The radical move would have to be immediate, not years apart. You're also ignoring the Steam release which would have been huge advertising for DAoC. These things have to be linked together in shor…
  • audizmann wrote: » I think Broadsword has been very clear from the beginning that the first step to releasing a new server is to ensure that Ywain is in a healthy condition. They have spent a long time trying to achieve this, and as I see it they …
  • puter wrote: » @Jorma The mithril shop was a natural implementation when they were working on EC. It's very easy for players with subs to spend more in mithril than the sub costs. Literally any MMO with a cosmetic shop demonstrates this, especial…