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Cathal Valley and F2P
Keltorius <!–– closing ID=FDP or NOFDP 2001 ––>
Just a thought about CV. Take it to 50 with same RR5 cap and make a place where F2P players can be til they get a subscription. Some things need to be ironed out still but a thought nonetheless.
Broadsword Online Games
then i guess you have no faith in f2p bringing lots of people :P
Removing /xp off and /rp off would also help in steering the purpose of this lvl 50 bg so that players can get exposed to higher level RVR/PVP without encouraging people to stay there indefinitely. However, your concerns that it could further split up the RVR population can't be ignored. I've often made that same argument when similar ideas were presented. It certainly is something to be concerned about. Perhaps in lieu of a lvl 50 BG, this is where an arena could come in. If an arena system was instituted and people did not receive RP's or RVR/PVP titles people could get exposure to RVR/PVP mechanics without being encouraged to stay.
Broadsword Online Games
And that is completely understandable especially given the limited resources you have to work with. Ultimately, you have what you've had to work with in the past, trying to entice players to provide testing by giving them some sort of reward that isn't game breaking, or if it is a powerful item will then make its way to the game in some other form. Everyone knows BS is going to get heat no matter what they do, it's the nature of people to complain about something.
Try to entice players to test, people say you're forcing them to test. Go live, people will complain you went live with bugs that should've been tested. Test yourselves, people will be upset you didn't catch every single bug. Ask for help, people will say they don't pay to test. All that on top of the fact that people will already be upset or annoyed at any changes they don't like for whatever reason. It's the typical pattern for any and every patch that has been introduced.
Just hunker down and deal with the bugs you're alerted to after it goes live.
Im sure the plan is to attract new as well, but lets face it 99% of active subs that play DAoC right now are people that have been playing it forever. New player and DAOC should just be taken off the table.
I feel their focus is more on current and potential returning players. You'd be hard pressed to draw in brand new players (and keep them) given the steep learning curve, cost of and attainability of top templates, and unfriendly RR gap. Also, you have to factor in how old and dated the game is compared to what's out there now.
I’m totally down with removing /RP off, period. /xp off no
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