Friday Grab Bag - 01/17/2020

Welcome to the first Grab Bag of the year! Hope everyone had a lovely holiday and didn't over indulge too much ;)

Thank you all for sending in your questions, and remember to please keep sending them in for our devs! You can submit any game related questions you have for our DAoC Devs through our Grab Bag submission formPlease note this is for game mechanic questions. Feedback/ideas/suggestions should be sent in through our feedback form.

On to the questions!

Why is there no colour code for the group members rooted?

This is for a couple reasons.

The first is that until recently there was no root-specific cure in the game. While there is a root-cure now, it’s not ubiquitous and has a recast timer and long-cast time.

Additionally, roots are identical to snares in the combat code so it would be confusing when the color-code for “root” showed on snared targets that don’t really need or want a cure.

We can take a look at adding this but it would almost certainly require some changes to how snares and roots work to differentiate them in the code and so this is unlikely to happen.

If I had an existing character that's 15 or above but doesn't have the 24 hours of play time for EC, if I resub and play it for 24 hours, after 180 days of not being subbed, is that character eligible for EC?

Yes, so long as the character was created prior to the launch of Endless Conquest.

Question regarding the Master Level ability Siege Wrecker from the Spymaster line, and I write:  The Siege Wrecker ML ability delves this as a "Rune that does 3000 damage to siege engines (damage may vary depending on the type of siege engine) when it detonates. Breaks stealth when cast." However, there has been multiple times where this has been cast with doing zero (0) damage to the siege.  Is this normal or is there some formula where this only works sometimes?

Yes, there is a chance for the spell to fail to affect its target siege weapon (just like a spell resist). The base chance to be resisted is 10%.

As a blademaster, does my blades spec influence my damage or chance to hit with celtic dual styles? Or is 50 composite blades spec basically enough, when i only use CD styles?

Composite specialization (up to 52) is enough if you’re only using Celtic Dual styles.

Can you share more details on what we can except with 1.127 as regards EC changes, or any other plans in the works?

Our 1.127 patch will focus on some tweaks to Endless Conquest restrictions, which are still under discussion as well as several bug fixes and some updates to housing such as market explorer search functionality, full consignment merchants being automatically de-listed, wholesale texture improvements, and more!

Thanks again, all :) 

See you on the battlefield!
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