John_Broadsword

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John_Broadsword
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  • Snaillyn wrote: » So if battlefield potion is 25% and its up when you pick up Buggane at 15% the 25% is what you have vs 15% after the battlefield pot? But if you were to have Buggane prior with the 15% that will make your battlefield potion worth…
  • Ewer wrote: » Do the dynamic objectives spawn inside or outside the keep? Somewhere else? Are they points you capture, like capturing a dock on EV or something else? Good question, thanks! Updated the notes with the following here and on the…
  • Shoke wrote: » With the bodyguard change, will it also solve the BG bug when someone you have BG'd logs out/LDs out of the game? Yep!
  • Tyrantanic wrote: » I saw that Buggane rubble was fixed. What about Siege Tent rubble? I vaguely recall siege buffs bugging it as well. Siege tents and their rubble work very differently than Buggane's rubble because the mechanics of building a…
  • Muylae wrote: » things the notes don't mention: - ghost keep quest is active - bled, crau and beno are no longer ruined keeps - i gained rp for beating down a tower door. (400 rp for green tower) (screen shot) - i wasn't able to verif…
  • Alteherr wrote: » John_Broadsword wrote: » Alteherr wrote: » Endless Conquest basically means that all of us that have been subscribers will have most everything taken away when it goes live? even with the alternate progression servers we will…
  • Fateboi wrote: » Keep siege in DAOC is a very fickle balance, you are talking about a very very major change to the status quo of Siege. Remember I was there on pendragon testing it all what 10 of us... DAOC needs very very small changes, not r…
  • Fateboi wrote: » Leave the dynamic keep siege stuff out of the NF it’s so bad... I’m sorry but it really has zero place in the future of DAOC. Molvik isn’t big boy RVR and if anything leave it in the battle grounds only. Interesting feedback. Mo…
  • Alteherr wrote: » Endless Conquest basically means that all of us that have been subscribers will have most everything taken away when it goes live? even with the alternate progression servers we will still lose everything that came after SI and H…
  • Sleepwell wrote: » Very precise answer @John_Broadsword . Thanks! Not trying to hijack the thread (since it was answered, i don't feel like i am). Is CC immunity handled in a similar fashion? There used to be a definite calculation that cou…
  • Zephyr immunity is set at 45 seconds BUT it applies as soon as the zephyr ability is activated. Meaning as the zephyr monster is en route to its target immunity is already ticking down. It's done this way to prevent multiple zephyr mobs from being c…
  • The limit is just on realm ability respecs, yes.
  • There is no change to the instant DoT (Dread), not sure where that idea came from based on the notes... The only change is that the 3rd DoT (Agony) in the chain can no longer be cast with primer benefits. The first *casted* DoT (Anguish) can st…
  • There are 2 "optimal" H2H specs for savages. One for group and one for solo. 50 H2H's higher weaponskill and the evade chain lvl 50 style are largely useless in groups which is why the 49/44 spec is optimal there. Sorry for any confusion there! …
  • Grish wrote: » While its appreciated that savages get climb walls ,maybe putting it at 49 spec instead of 50 would have been better? I dont see it getting specced for with it being that high in savagery seeing how savages work currently. That's…
  • Right, it will be fixed later this week with the next Pendragon version
  • Sym wrote: » John_Broadsword wrote: » Thanks Abattoir! We'll have a fix for the condition amounts being wrong on crafted/purchased/dropped generic items and the Otherworldly Accessories on Albion using the wrong molds/recipes prior to 1.125 g…
  • Thanks Abattoir! We'll have a fix for the condition amounts being wrong on crafted/purchased/dropped generic items and the Otherworldly Accessories on Albion using the wrong molds/recipes prior to 1.125 going live. For the Bounty Molds: they a…
  • Sepphiroth75 wrote: » John_Broadsword wrote: » Sepphiroth75 wrote: » Sepphiroth75 wrote: » I also found out that my toon on pendragon has 150 less hits just checked my ranger. same thing..150 less Just copied over a character from Ywai…
  • Farel wrote: » Bountycraft: All Cursed Gauntlets with 27% Absorb (Chain/Scale) require Bounty Accessory Mold (instead of Bounty Armor Mold) Mithril Shop: Valkyrie can buy a Gender Change Token (but can only be female) (Mithril Merchant does …
  • -Keep doors won't be affected by the new scaling difficulty changes but they will have the difficulty adjustment made in 1.123 reverted with patch 1.125. -Bounty quests are not currently planned to work on Gaheris but we'll be upping the amount of …
  • Sepphiroth75 wrote: » Sepphiroth75 wrote: » I also found out that my toon on pendragon has 150 less hits just checked my ranger. same thing..150 less Just copied over a character from Ywain to Pendragon and their hits are identical. Nothin…
  • Ewer wrote: » @John_Broadsword @Carol_Broadsword Do any of the changes to show countdown timers on qbars in 1.125 require updates to custom UIs? No, the timers should appear on all custom UIs too.
  • You are. Because these aren't the full notes.
  • Xyorman wrote: » But doesn't this statement mean that ram's base rate is still halved? ram swing speeds have been halved. Ram damage remains unchanged And are Siege twrs or wall damage points affected --- ultimately, I am missing how this <…
  • BurkleyRIP wrote: » So wArlords will have no effect on ram speeds anymore? I guess I’ll be switching my armsman to battlemaster as there is little other reason to use warlord over battlemaster Warlords still affect ram speed. Just as a full 16-…
  • Folks, regarding the "disappearing character" issue there needs to be some clarification. There are 2 separate issues with this. The first of those issues involves a client-only bug that we identified a fix for last week and implemented yesterday. U…
  • Folks, regarding the "disappearing character" issue there needs to be some clarification. There are 2 separate issues with this. The first of those issues involves a client-only bug that we identified a fix for last week and implemented yesterday. U…
  • Ewer wrote: » Still though, 3 of the possible CKs (Crim, Nott, Berk) can not have either holes in the wall or siege towers...It was annoying with the GK event and it'll be annoying now. All CKs should have multiple entry points. Crim, Nott, and…
  • Sym wrote: » Wow that is so complicated! It's a good bit less complex than the Ghost Keep event, and follows a similar pattern, but just involves 9 keeps instead of 3 like in Ghost Keep. TLDR: Help your realm win the gather quest race Spaw…
  • Ewer wrote: » Once a Dark Dragon has spawned and captured a keep, the [Midsummer] Spirit of War quest will become available from Guy, Garmr, and Salle. So you have to go back to the relic town to get the quest once the dragon spawns? You can…
  • Ewer wrote: » @John_Broadsword My biggest concern spending extra BPS is that you will add more/better/different items for BPS later on but before 1.125. Can you confirm this is not going to be the case and that it's safe to spend all our extra BPS…
  • Staticc, You have to remember that the prices are set for veterans with lots of extra BPs. A 5-10k 'convenience' up-charge on the Full ML token for instance is a drop in the bucket to the many characters with 500k+ BPs. The instant-level 10 Loyal…
  • The actual gear will be available through the Bounty Point system as described in the Producer's letter in patch 1.125. Giving away the gear now for BPs would be counter to that. PvE is an important part of the game still and *should* and will remai…
  • Staticc wrote: » So you can buy the 9/10 credit, then do solo step, and get the gloves and bracer? Or do you still have to do 1-8 to get the solo step? thus the 10 token would allow you to do 1-8 and skip 6 then do 9/10 to get just the gloves? Th…
  • As we've stated we need to make sure Ywain is healthy before embarking on any alternate ruleset (or progression-based) servers. Having Ywain allow free accounts with Endless Conquest and be bursting at the seams and then offering subscription-only a…
  • All of our major versions go to Pendragon for testing and feedback. Only Hot Fixes and in some very rare cases (usually emergencies) do server-downtime-required changes go straight to Ywain/Gaheris. Patch 1.125 will be no different and will of co…