Removal of Stealth Lore

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  • In regard to not taking into account deaths, I did just that with the same data used above. The following numbers are derived as follows: (Solo Kills / Death) / Player Count.

    Reaver 9.37E-3
    Infiltrator 7.42E-3
    Mercenary 5.00E-3
    Nightshade 4.20E-3
    Valewalker 4.06E-3
    Valkyrie 3.87E-3
    Shadowblade 3.33E-3
    Necromancer 3.17E-3
    Vampiir 2.57E-3
    Bainshee 2.53E-3
    Berserker 2.51E-3
    Theurgist 2.33E-3
    Enchanter 2.18E-3
    Spiritmaster 1.63E-3
    Paladin 1.48E-3
    Champion 1.41E-3
    Ranger 1.37E-3
    Blademaster 1.36E-3
    Savage 1.21E-3
    Hunter 1.18E-3
    Animist 9.79E-4
    Shaman 9.54E-4
    Bonedancer 9.41E-4
    Heretic 9.20E-4
    Thane 9.05E-4
    Mentalist 8.70E-4
    Warlock 8.36E-4
    Skald 7.96E-4
    Eldritch 7.02E-4
    Sorcerer 6.65E-4
    Scout 5.58E-4
    Wizard 5.07E-4
    Friar 4.89E-4
    Druid 4.74E-4
    Cabalist 3.26E-4
    Cleric 1.92E-4
    Runemaster 1.55E-4
    Warden 1.10E-4
    Minstrel 6.68E-5
    Bard 1.61E-5
    Healer 4.77E-6

    Looks like I was wrong, Reaver is the best solo class.
    "The grab bag isn't for explaining every single class change decision or reasoning or that's all we would ever do." - John_Broadsword
    "The type of of dev communication of 30 mins a day updates mentioned here just isn't feasible." - Carol_Broadsword
    "Our Studio. Our Rules." - http://www.mythicentertainment.com/
  • Badgor wrote: »
    Badgor wrote: »
    Every patch assassin class gets nerfed . There is a huge stealth community that enjoys the game but now a lot of us are getting fed up with the nerfs. Nerf poison people scream and they do, Nerf Crit strike and they do. We wear leather armor whats next putting us in cloth. You dont want us running in stealth groups but as they keep nerfing its the only way to get ok rps's. I broke away from the Stealth Zerg and I am having a better time gaming. Every one has stealth lore and they can find us now and it does make it challenging but still fun. I say leave it as it is. But for GOD'S SAKE STOP NERFING US!!

    ...You do realize that all 3 Assassin classes are, and have been, arguably the strongest archtypes in the game for years right?

    Edit: 5/10 of the top solo kills earned last week were assassin archtypes and only 1/25 most deaths earned last week belonged to an assassin (poor guy).

    Because we do not run with a 50 person zerg and a lot of us only play one toon plus we dont bounce from realm to realm we are loyal to what ever realm we started in. On Hib we give intel to our zerg and other groups we play as sneaks should.

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  • I tabulated Solo Kills divided by Players for each class to highlight which class, based on its population, solos the most. All values were taken from the excido herald for last week. If I understand it correctly, players only count if they've earned at least 1 RP for that week.

    Infiltrator 7.09
    Nightshade 6.45
    Shadowblade 5.32
    Reaver 4.95
    Valewalker 3.46
    Mercenary 3.10
    Necromancer 2.55
    Valkyrie 2.21
    Vampiir 2.14
    Ranger 2.00
    Berserker 1.68
    Paladin 1.53
    Spiritmaster 1.46
    Hunter 1.37
    Enchanter 1.26
    Shaman 1.12
    Savage 1.06
    Skald 1.06
    Champion 1.03
    Blademaster 1.02
    Theurgist 0.98
    Sorcerer 0.84
    Warlock 0.75
    Thane 0.71
    Mentalist 0.68
    Wizard 0.61
    Bainshee 0.60
    Eldritch 0.53
    Animist 0.53
    Druid 0.53
    Scout 0.52
    Heretic 0.48
    Friar 0.35
    Bonedancer 0.35
    Cleric 0.24
    Runemaster 0.20
    Cabalist 0.19
    Warden 0.10
    Minstrel 0.05
    Bard 0.02
    Healer 0.01

    Unsurprisingly, all three assassins are ranked at the top followed by hybrids/light tanks with the archers interspersed. My interpretation of this data is that archers are more prone to group (or leech) than assassins. If a visible class was on top of this list, then I would agree that assassins might need some help.

    You can throw your statistics into the trash can, there are so many players farming their own twinks...unbelievable.
  • I tabulated Solo Kills divided by Players for each class to highlight which class, based on its population, solos the most. All values were taken from the excido herald for last week. If I understand it correctly, players only count if they've earned at least 1 RP for that week.

    Infiltrator 7.09
    Nightshade 6.45
    Shadowblade 5.32
    Reaver 4.95
    Valewalker 3.46
    Mercenary 3.10
    Necromancer 2.55
    Valkyrie 2.21
    Vampiir 2.14
    Ranger 2.00
    Berserker 1.68
    Paladin 1.53
    Spiritmaster 1.46
    Hunter 1.37
    Enchanter 1.26
    Shaman 1.12
    Savage 1.06
    Skald 1.06
    Champion 1.03
    Blademaster 1.02
    Theurgist 0.98
    Sorcerer 0.84
    Warlock 0.75
    Thane 0.71
    Mentalist 0.68
    Wizard 0.61
    Bainshee 0.60
    Eldritch 0.53
    Animist 0.53
    Druid 0.53
    Scout 0.52
    Heretic 0.48
    Friar 0.35
    Bonedancer 0.35
    Cleric 0.24
    Runemaster 0.20
    Cabalist 0.19
    Warden 0.10
    Minstrel 0.05
    Bard 0.02
    Healer 0.01

    Unsurprisingly, all three assassins are ranked at the top followed by hybrids/light tanks with the archers interspersed. My interpretation of this data is that archers are more prone to group (or leech) than assassins. If a visible class was on top of this list, then I would agree that assassins might need some help.

    You can throw your statistics into the trash can, there are so many players farming their own twinks...unbelievable.

    You're not wrong, unfortunately. These stats can only be taken with a grain of salt.
    "The grab bag isn't for explaining every single class change decision or reasoning or that's all we would ever do." - John_Broadsword
    "The type of of dev communication of 30 mins a day updates mentioned here just isn't feasible." - Carol_Broadsword
    "Our Studio. Our Rules." - http://www.mythicentertainment.com/
  • edited November 2018 PM
    I tabulated Solo Kills divided by Players for each class to highlight which class, based on its population, solos the most. All values were taken from the excido herald for last week. If I understand it correctly, players only count if they've earned at least 1 RP for that week.

    Infiltrator 7.09
    Nightshade 6.45
    Shadowblade 5.32
    Reaver 4.95
    Valewalker 3.46
    Mercenary 3.10
    Necromancer 2.55
    Valkyrie 2.21
    Vampiir 2.14
    Ranger 2.00
    Berserker 1.68
    Paladin 1.53
    Spiritmaster 1.46
    Hunter 1.37
    Enchanter 1.26
    Shaman 1.12
    Savage 1.06
    Skald 1.06
    Champion 1.03
    Blademaster 1.02
    Theurgist 0.98
    Sorcerer 0.84
    Warlock 0.75
    Thane 0.71
    Mentalist 0.68
    Wizard 0.61
    Bainshee 0.60
    Eldritch 0.53
    Animist 0.53
    Druid 0.53
    Scout 0.52
    Heretic 0.48
    Friar 0.35
    Bonedancer 0.35
    Cleric 0.24
    Runemaster 0.20
    Cabalist 0.19
    Warden 0.10
    Minstrel 0.05
    Bard 0.02
    Healer 0.01

    Unsurprisingly, all three assassins are ranked at the top followed by hybrids/light tanks with the archers interspersed. My interpretation of this data is that archers are more prone to group (or leech) than assassins. If a visible class was on top of this list, then I would agree that assassins might need some help.

    You can throw your statistics into the trash can, there are so many players farming their own twinks...unbelievable.

    You're not wrong, unfortunately. These stats can only be taken with a grain of salt.

    The only time I can recall "recently" when Assassins didn't claim the majority of top solo kills and least deaths categories is when the Necro revamp was first released and rr1 kings gear necro's could 4-5 hit nearly everything. That being said the only thing more efficient then the assassin archtypes was an original released revamp necro... let that sink in.
    Post edited by Amp_Phetamine on
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