1.125 Bug thread

Just to keep things in one place for easy tracking and what not.

In your testing of patch 1.125 on Pendragon, should you come across a (new) bug/issue while testing the patch please post it here with as much detail as possible. Thanks!

Please keep thread on topic.

Post edited by Carol_Broadsword on
DAoC Community Lead
Broadsword Online Games
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  • Fortified War Rams are not showing up in siegecrafting on Hib (only). Should be at 130 skill. Even at skills much higher it still does not appear. (This happened several patches ago as well I believe).
  • Anatomy of an Ancient Foe (kill doppels and collect their parts) is still offered at the Royal Accountants.
  • Configuration files do not move/change names when the name change feature is used.
  • Height selection is unavailable when changing race
  • The Talini npc in Alb should be a cleric, not a friar
  • edited October 2018 PM
    OW 10 cloak disarm proc rate appears to be higher than delve (5%) and lack of immunity is not fair. I have the cloak and it's easy mode killing people who do not have it. it's an I win, particularly with multiple procs in fight. they cannot fight back. fumble spells like vamp/mauler should be removed from game.
    Post edited by Flowerwhiffer on
  • Hits are 150 less on pend vs live. checked on 2 toons
  • Height selection is unavailable when changing race

    This is not a bug, it's not offered. TY tho!
    DAoC Community Lead
    Broadsword Online Games
  • Height selection is unavailable when changing race

    This is not a bug, it's not offered. TY tho!

    I don't want to be a short half ogre !?! you are whatever the original height selected was ?
    "I think what he is doing is good. For a long time Albs not have very good leaders. Natebruner is perfect, his accuracy, his pushing"
    HERORIUS


    "Nate calling out fights in the Alb public bg has been a recent source of entertainment for me, most of those folks have never heard anyone call targets during US prime." Teddie

    "First off I am pretty sure most Mids agree that Albs previous leaders were weak and Nate is actually bringing out action." Impounded

    Discord me: Natebruner#3781
  • Natebruner wrote: »
    Height selection is unavailable when changing race

    This is not a bug, it's not offered. TY tho!

    I don't want to be a short half ogre !?! you are whatever the original height selected was ?

    At least you are given the race change right?

    ..Ungrateful
    Impounded - Warrior__________Korsperf - ShadowBlade
    Chantsy - Paladin____________Soundaffects - Skald

    Feel free to add me on Discord: Impounded#5743

    >Daoc Videos<
  • Impounded wrote: »
    Natebruner wrote: »
    Height selection is unavailable when changing race

    This is not a bug, it's not offered. TY tho!

    I don't want to be a short half ogre !?! you are whatever the original height selected was ?

    At least you are given the race change right?

    ..Ungrateful

    /sarcasm - half ogre is way better than Briton
    "I think what he is doing is good. For a long time Albs not have very good leaders. Natebruner is perfect, his accuracy, his pushing"
    HERORIUS


    "Nate calling out fights in the Alb public bg has been a recent source of entertainment for me, most of those folks have never heard anyone call targets during US prime." Teddie

    "First off I am pretty sure most Mids agree that Albs previous leaders were weak and Nate is actually bringing out action." Impounded

    Discord me: Natebruner#3781
  • Lol
    Impounded - Warrior__________Korsperf - ShadowBlade
    Chantsy - Paladin____________Soundaffects - Skald

    Feel free to add me on Discord: Impounded#5743

    >Daoc Videos<
  • Mid bg is lol
    "I think what he is doing is good. For a long time Albs not have very good leaders. Natebruner is perfect, his accuracy, his pushing"
    HERORIUS


    "Nate calling out fights in the Alb public bg has been a recent source of entertainment for me, most of those folks have never heard anyone call targets during US prime." Teddie

    "First off I am pretty sure most Mids agree that Albs previous leaders were weak and Nate is actually bringing out action." Impounded

    Discord me: Natebruner#3781
  • Lol
    Impounded - Warrior__________Korsperf - ShadowBlade
    Chantsy - Paladin____________Soundaffects - Skald

    Feel free to add me on Discord: Impounded#5743

    >Daoc Videos<
  • Bug report only please.
    DAoC Community Lead
    Broadsword Online Games
  • The healer's red constitutionsbuff (value 47) increases the corresponding value of the character less than the dealer's buff (44). That gives you less hit points. Bug?
  • BD cursed chest recipe creates cabalist chest...
  • edited October 2018 PM
    Here is my running list of BD bugs since they haven't been fixed yet.

    -Suppression/Bone Army- "Dread guardian" will not buff "Calm of the Grave" on group mates or heal (passive) when any sub-pets have been summoned. Works correctly if no sub-pets or summoned or all sub-pets are released/killed.

    -Darkness- "Improve Bonecaster" (LVL 12 Body Debuff) and "Boost Bonecaster" (LVL 22 Body Debuff) both debuff 10% body for 15 seconds. This does not follow normal spell progression since "Support Bonecaster" (LVL 32 Body Debuff) provides a 30% debuff for 15 seconds. Currently assuming "Boost Bonecaster" is supposed to be a 20% body debuff for 15 seconds.
    -Suppression/Bone Army- "Calm of the Grave" was changed in 1.23B to be 175/tick instead of 150 per tick.
    (EXACT TEXT: "The Dread Guardian’s health regeneration buff has been increased from 150 to 175.")
    Current tooltip/spell information still reads 150. It is unknown if this is simply a tooltip error or if the spell was not adjusted.
    Post edited by Charmarmy on
  • Here are my results of testing on Pendragon witch Patch 1.125:

    -Close to reproduceable: CTD right after entering Assembly Hall in Jordheim/Midgard (South entrance)
    [Raw scenario: Crafted Bounty item(s) in Uppland, ported to Jordheim, visited Tester NPC, got RPs/XP, went to Assembly Hall, CTD]
    [Happens with Custom UI and Atlantis UI]
    -Sporadically: Losing (bountycrafted/accessory...) items after zoning/porting/'LDing in capital'
    -Bountycrafted items are tradeable after zoning
    -Bountycrafted items a char cannot wear or use, should be greyed out in Bountycraft Recipe List
    -Grey Recipe (Stardust, 1100 Alchemy) raises alchemy skill
    -Hallowed Unique Rewards cannot be crafted in one go on Ywain (they require more than 500k BPs)
    [E.g: Hallowed Hammer requires 15 Bounty Weapon Mold (225k) + 1 Seasonal Recipe (325k)]
    -Cursed Dream Gauntlets (Chain) require Bounty Accessory Mold to craft (instead of Bounty Armor Mold)
    -Pictslayer Belts should require "Bounty Accessory Mold"instead of "Bounty Weapon Mold" (since it is not a weapon).
    -Midgard: Bountycraft Recipe List: 2 Entries with "Darkness Falls Weapons1"
    -At Character creation/customization screen the movement animation starts again, when you change an attribut (e.g. Face, Hair Color).
    [On Ywain it is seamless. Maybe an unwanted side effect of the new customization options (Race, Gender, Name).]
    -Bountycraft Skill can re raised

    [Stardust requires 50 Ra-Gems (instead of 35) -> seems to be fixed]
    [Bountycrafted gear not only 99%/100% quality -> seems to be fixed]
    [Crafting Healer Cursed Chestpiece (Dreamweaver's Tunic Curse) results in an Albion-Version (Holy Undeath Chainmail) -> seems to be fixed]
  • Hallowed Unique Rewards cannot be crafted in one go on Ywain (they require more than 500k BPs)
    [E.g: Hallowed Hammer requires 15 Bounty Weapon Mold (225k) + 1 Seasonal Recipe (325k)]

    Do all bounty recipes require multiple molds?
  • Not all - Pictslayer items is only 1.
    Most items require 1-5 usage molds (Weapon, Armor, Accessory), some 10 or 15 - varies within the item group and overall.

    x4dtb9k3fyuw.png
  • SymSym
    edited October 2018 PM
    1. New Supplies and kings ale are spawning very slowly, much slower than anything on live (boxes/rubble). Sometimes not spawning at all.

    2. Price increase of bounty xp scrolls now require 175k BPs for someone to get CL1-15. This is not doable in one day like before repeating supplies for the cause. Not a bug but maybe an unintended consequence? This makes things very difficult for new players.
    Post edited by Sym on
    Symonde (Cleric)
    Symfriar (Friar duh)
    Symsorc (Double duh)
    Sympets (Theurg)
    Symmond (Arms)
    Some random mids and hibs
  • If this is he case will wintry bounty scrolls be increased in the future as well?
  • Farel wrote: »
    Not all - Pictslayer items is only 1.
    Most items require 1-5 usage molds (Weapon, Armor, Accessory), some 10 or 15 - varies within the item group and overall.

    x4dtb9k3fyuw.png

    Perhaps it is just me, but I find myself thinking of Dr Evil and the Unnecessary complex machine etc .... I am sure it's fine but it's entirely too disjointed...I am sure it will smooth out over time.

  • More Infos from Testing on Pendragon with Patch 1.125:
    -Crafting Valkyrie Purelight Armor Curse Chestpiece results in an Albion Version (Dullahan's Hauberk)

    CTD at Assembly Hall in Jordheim/Midgard occures at North-Entry (Stairs), East-Entry (Catacombs-Entry) and West-Eintry.

    Location of the Character right after Re-Login:
    buk4og7gx4k0.jpg

    After CTD: errorlog.txt always contains this
    tgame caused an Access Violation in module tgame.dll at 0023:00000000.
    Exception handler called in main thread.
    Cver Catacombs tst1834
    Error occurred at 10/15/2018 12:16:02.
    C:\Program Files (x86)\Electronic Arts\Pendragon\tgame.dll, run by Administrator.
    4 processor(s), type 586.
    0 MBytes physical memory.
    Read from location 00000000 caused an access violation.
    

    After CTD: debug.log always ends with this
    [1392493914] Loading GrassMap (mpk) for Region #101 from [grass.csv] density=32 test=32 csv=[zones/textures/grass.csv]
    Loading Grass#0 for Region #101 from [zones/textures/grass.csv]
    [1392493921] Loading Detailmap (mpk) for Region #101 from [d00.bmp]
    Before NDLCreateCityWorld
    After NDLCreateCityWorld
    Time to NDLCreateTerrainWorld: 625 msecs
    Before NDLSetupRegionNIFS
    [1392501923] *** Could not open "zones/zone120/csv120.mpk"
    [1392501926] *** Could not open "zones/zone120/csv120.mpk"
    After NDLSetupRegionNIFS
    [1392502016] *** Could not open "zones/zone120/csv120.mpk"
    Before NDLUpdateWorldLOD
    After NDLUpdateWorldLOD
    [1392502738] NDL World Initialized.
    Time to Before NDLDestroyWorld: 453 msecs
    Time to NDLDestroyWorld: 32 msecs
    Time to NDLClearWorld: 15 msecs
    Time to ClearMessages: 0 msecs
    
  • Natebruner wrote: »
    Impounded wrote: »
    Natebruner wrote: »
    Height selection is unavailable when changing race

    This is not a bug, it's not offered. TY tho!

    I don't want to be a short half ogre !?! you are whatever the original height selected was ?

    At least you are given the race change right?

    ..Ungrateful

    /sarcasm - half ogre is way better than Briton

    This is true :)
  • KoeKoe
    edited October 2018 PM
    Farel wrote: »
    CTD at Assembly Hall in Jordheim/Midgard occures at North-Entry (Stairs), East-Entry (Catacombs-Entry) and West-Eintry.

    Location of the Character right after Re-Login:
    buk4og7gx4k0.jpg
    After CTD: errorlog.txt always contains this
    tgame caused an Access Violation in module tgame.dll at 0023:00000000.
    Exception handler called in main thread.
    Cver Catacombs tst1834
    Error occurred at 10/15/2018 12:16:02.
    C:\Program Files (x86)\Electronic Arts\Pendragon\tgame.dll, run by Administrator.
    4 processor(s), type 586.
    0 MBytes physical memory.
    Read from location 00000000 caused an access violation.
    

    I still get this same bug but I think I've narrowed it down to a combination of in game speed and having not logged in from Jordheim. If I log in from jordheim from not having been in a different zone, I can speed 6 through just fine. This in-game crash occurred at 11:58:30 am EST today, 12:20:52,12:29:25 and 1:01:37. I also do okay with hard speed buff without sprinting, even if I also have speed5 buff up. It's with casted speed 4 or 5 and/or hard speed with sprint that i sometimes crash (again if I have come from a different zone).


    Faulting application name: tgame.dll, version: 1.1.2.5, time stamp: 0x5bbe1334
    Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000
    Exception code: 0xc0000005
    Fault offset: 0x00000000
    Faulting process id: 0x280
    Faulting application start time: 0x01d4649f4e35bf0f
    Faulting application path: B:\Program Files (x86)\Electronic Arts\Dark Age of Camelot\tgame.dll
    Faulting module path: unknown
    Report Id: 28c0ba19-d093-11e8-b96c-20cf305e6aea
    Post edited by Koe on
  • edited October 2018 PM
    Bountycraft:
    All Cursed Gauntlets with 27% Absorb (Chain/Scale) require Bounty Accessory Mold (instead of Bounty Armor Mold)

    Mithril Shop:
    Valkyrie can buy a Gender Change Token (but can only be female)
    (Mithril Merchant does not inform about a restriction. Player can enter the 'Modify Character (MTX)' Menu with a Valkyrie Char, but can't change anything.)
    Post edited by Farel on
  • Farel wrote: »
    Bountycraft:
    All Cursed Gauntlets with 27% Absorb (Chain/Scale) require Bounty Accessory Mold (instead of Bounty Armor Mold)

    Mithril Shop:
    Valkyrie can buy a Gender Change Token (but can only be female)
    (Mithril Merchant does not inform about a restriction. Player can enter the 'Modify Character (MTX)' Menu with a Valkyrie Char, but can't change anything.)
    Bountycraft stuff is being fixed as we speak, thanks!

    For the Gender Token change, we don't want to prevent the token itself from being purchased by Valkyries/Bainshees/Minotaur races since purchasing the tokens allows you to change your gender on any character on the account, not just the character you bought the token on.
  • To prevent misunderstandings and customer support inquiries:
    -The Mithril Merchant could inform the Valkyrie Char or all Mid Chars about this restriction
    -The Valkyrie Char should not have the 'Modify Character (MTX)' Option, if only a Gender Change is available.
  • Looks like a good patch overall. Albion didn't need a second st class, but they did need a different one. Friars are a full support class now, staff friars are rare. I play assassin on all three realms, the dot nerf is fine IF you raise the delve on viper. I don't currently know of any assassin who runs viper (of the ones i run with). Make them spend points in viper to get back the damage, it will nerf other aspects of their spec. Bounty prices, there is one I think is way over the top. Greater speed gems, was it the idea of pricing them so battleground characters can't afford them? If so why not just put a level requirement on them? Current price is low, but new price is highway robbery.
  • edited October 2018 PM
    Badnagen wrote: »
    Looks like a good patch overall. Albion didn't need a second st class, but they did need a different one. Friars are a full support class now, staff friars are rare. I play assassin on all three realms, the dot nerf is fine IF you raise the delve on viper. I don't currently know of any assassin who runs viper (of the ones i run with). Make them spend points in viper to get back the damage, it will nerf other aspects of their spec. Bounty prices, there is one I think is way over the top. Greater speed gems, was it the idea of pricing them so battleground characters can't afford them? If so why not just put a level requirement on them? Current price is low, but new price is highway robbery.

    I am one of the viper shades! Even with remedy i still like making templates with spell pierce and spell damage. I have always felt for the investment viper should be worth it. 34 RA points for a 40% increase is not worth it. Make it 100% and then i have to lower mastery of pain, aug str and purge to get that damage increase. A fair and balanced trade off.

    Is running viper and spell pierce better than no viper or spell pierce? Probably not but its the playstyle i like and one that brings back daoc nostalgia
    Post edited by Sepphiroth75 on
  • Hitting info in bountycraft (alb) on uther's otherworldly hardy cloak shows the stats for OW Mighty Eyes

    I tried to purchase 15x Bounty Weapon Mold to make hallowed hammer. It wouldn't let me buy 15 at once like the recipe requires (it said I didn't have enough realm rank). It would only let me purchase 12 at once. Once I bought 12 however I could buy the next 3 as singles...
  • KoeKoe
    edited October 2018 PM
    The ST up on Nged (hib owned) delves as a Hib ST, so no Hib character can currently kill the ST.

    (You can't attack a member of your realm) is what you are told when trying to destroy the ST. Using siege will not target the ST also, so no work-around

    Also Nged has been unclaimed for days but is yellow con (keep currently at level 5, keep upgrade target level 5).

    Post edited by Koe on
  • KoeKoe
    edited October 2018 PM
    Charmarmy wrote: »
    I tried to purchase 15x Bounty Weapon Mold to make hallowed hammer. It wouldn't let me buy 15 at once like the recipe requires (it said I didn't have enough realm rank). It would only let me purchase 12 at once. Once I bought 12 however I could buy the next 3 as singles...

    You can only buy 1x bp item at one click per rr you are. so if you are r12 you can buy 12 per click. That seems to be working as intended.
    Post edited by Koe on
  • edited October 2018 PM
    "Otherworldly" Arcane Ring, Soul Bracer, Arcane Belt are asking for a "Curse" recipe

    They are also asking for armor molds.

    (this is on alb if it matters)

    Cant say if all otherworldly items are like this, but my guess would be yes
    Post edited by Abattoir on
  • I crafted a couple sigil cloth boots and they came out to 74% durability on pend.
  • edited October 2018 PM
    Bounty Accessory Molds are not vaultable (house vaults)
    Post edited by Abattoir on
  • Thanks Abattoir!

    We'll have a fix for the condition amounts being wrong on crafted/purchased/dropped generic items and the Otherworldly Accessories on Albion using the wrong molds/recipes prior to 1.125 going live.

    For the Bounty Molds: they are not tradable and so won't be able to be placed in house vaults.

  • Thanks Abattoir!

    We'll have a fix for the condition amounts being wrong on crafted/purchased/dropped generic items and the Otherworldly Accessories on Albion using the wrong molds/recipes prior to 1.125 going live.

    For the Bounty Molds: they are not tradable and so won't be able to be placed in house vaults.

    So what do you do once your done with them? Destroy 400k BPs?

    Symonde (Cleric)
    Symfriar (Friar duh)
    Symsorc (Double duh)
    Sympets (Theurg)
    Symmond (Arms)
    Some random mids and hibs
  • Sym wrote: »
    Thanks Abattoir!

    We'll have a fix for the condition amounts being wrong on crafted/purchased/dropped generic items and the Otherworldly Accessories on Albion using the wrong molds/recipes prior to 1.125 going live.

    For the Bounty Molds: they are not tradable and so won't be able to be placed in house vaults.

    So what do you do once your done with them? Destroy 400k BPs?

    Probably have to store them in your personal vault.....
  • edited October 2018 PM
    I was able to vault recipes. I assumed I could also vault molds. however if this is not the case...

    I can see where only allowing some of the components to be tradeable works in. At Least you can vault some of the items you purchase via BPs
    Post edited by Abattoir on
  • Sym wrote: »
    Thanks Abattoir!

    We'll have a fix for the condition amounts being wrong on crafted/purchased/dropped generic items and the Otherworldly Accessories on Albion using the wrong molds/recipes prior to 1.125 going live.

    For the Bounty Molds: they are not tradable and so won't be able to be placed in house vaults.

    So what do you do once your done with them? Destroy 400k BPs?
    The molds don't cost 400k BPs, you may be thinking of the Recipe: <types> which are tradable and vaultable. The molds should just be purchased when a player needs to craft an item and then immediately consumed, no need for any leftovers.
  • it looks like any otherworldly items are requiring a cursed recipe not just Accessories on Alb right now
  • Right, it will be fixed later this week with the next Pendragon version :)
  • Sym wrote: »
    Thanks Abattoir!

    We'll have a fix for the condition amounts being wrong on crafted/purchased/dropped generic items and the Otherworldly Accessories on Albion using the wrong molds/recipes prior to 1.125 going live.

    For the Bounty Molds: they are not tradable and so won't be able to be placed in house vaults.

    So what do you do once your done with them? Destroy 400k BPs?
    The molds don't cost 400k BPs, you may be thinking of the Recipe: <types> which are tradable and vaultable. The molds should just be purchased when a player needs to craft an item and then immediately consumed, no need for any leftovers.

    Is there a benefit or reason one way or another that they shouldn't be tradable ? what's it going to hurt ?
  • Can you lower the stardust price on pendragon for testing purposes...
  • I've put in some time on the patch and see that there might be a 1.125b out there.

    Tents :

    The tent that was next to Benowyc Watchtower, is up against the Benowyc’s back wall. If I understand the purpose of moving the tent to be what I think it is, it’s so we can place a fort ram on the front door and not be limited to using a war ram. The use of siege should not be limited to the ram either. Granted on the back side of the CK, we have ample options, but the front is lacking support for putting up any other siege such as a fortified palintone or a fortified trebuchet.

    The tent being located so close to the ck, is prime target for any defenders watching on the walls. Taking the tent down and then the rubble will not be an easy task for any realm with the tent located where it’s currently at.
    In a run earlier in the week, Bledmeer Faste, and Dun Crauchon did not have their tents moved to any new location yet. Hoping these two tents will move as well.

    Option : Can we move the tent down the hill away from the North Benowyc Postern door? Of course Bled and Crauchon would also have to have there tent adjusted too so that we could still use siege not only at the front of the ck, but also towards the back tower as well. I can not remember if the range on the Tent is 5000 units or if it was extended to 8000 but moving it so that we can utilize it on the front and the back would be great, but not giving the defending realm prime targets on those trying to take the tent down.
  • Doors at the outer oils :

    I like the general concept here, nevertheless there are a couple things I seen during the testing phase that I would like to point out.

    The object of the doors is to protect those that are running the oils so that they don’t get hit directly from wall crawlers. This is a great idea since many times all we get are heavy tanks pushing up and taking over the oil level. Now at least we have a brief time frame where we can pour the oil and not be hit by direct attacks from tanks. But with any great idea, we should think about our options here.

    Having the doors where they currently are, does not give you the chance to run or hide if needed, nor does it give you many valid options to move and avoid being hit. And should you want to escape the troll that just broke down that door, you can run though the other door only to find two more trolls waiting at it, or you can run up the stairs and jump to a death due to fall damage should your toon not have the ability to absorb the fall.

    Just a suggestion, but how about pushing the doors out to the next door segment in each way. This way you can use the stairs to get access to the oil level or us them to escape and climb down as well. Getting support toons up there safely to assist to defend those oils would be helpful too. In addition to the doors being pushed out on both sides, how about also adding doors at the bottom of the stairs as well that fall under the same rules as the doors above would have.
  • Rams :
    Couple things I’ve found on the rams while testing out the new designs.

    When I jumped on the ram to control it, I found my screen locked. The screen would not unlock until the ram reached the door. I have asked other warlords if they too had the problem and some said yes, some said no. Not sure if this is a bug or intended, but if it was to be this way I would think everyone would have seen it. Can you verify if you should be able to pan your camera while moving the ram.

    Rams are doing slightly less damage. I can understand this doing less damage, but also even being a WL, the ram speed was very slow. If this is the way things are going to be, WL’s are not going to want to be WL’s anymore. Granted we had limited numbers with us, but it took more than 15 minutes to break down the outer door. For a CK that helped to lock the relic, the inner took over 15 minutes as well. So speed and damage if we could adjust it a bit.
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