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Kymatius <!–– closing ID=FDP or NOFDP 2001 ––>
@John_Broadsword any chance you guys forgot to mention the Heavy changes that you had mentioned would be present in this round? At least any update on the set proc bug?
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Are you referring to this thread? https://forum.darkageofcamelot.com/discussion/3125/patch-1-127-update-and-upcoming-hot-fix-discussion/p1
That was in reference to the hot fix that happened at the time, not 1.127
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Imo, arms is very strong in a caster group. He has nice tools (DD+r5 combo as an example), best cloak amongst heavies, good styles in polearm.
Hero does hit harder on the side chain, vut arms utility compensates imo.
I wouldn't tweak the arms more, I think they are fine.
However, I would remove pin from reavers and give it to Paladins. Such a waste on a reaver
Heavies are fine I think
Pin on a paladin? But then they'd have to decide whether to 2h an enemy for 400 damage, pin targets, and then rock a few full group heals, or in what order to do those things. We should probably also give paladins a 331 delve pbaoe and an aoe root since they have about everything else in addition to being one of the highest damage soaking classes in the game.
Do you even know how a paladin would soec to get pin? He'd have 39 2H and barely composite weapon (ty alb weapon subspec mechanic). He's not gonna do any damage.
Fyi, paladin is good at soaking melee dmg, it still blows up when you nuke it.
Still think pallys should get pin, just like RMs should get ichor
Think you should step out of Asatruar for a min, it helps the brain
Yeah my least favorite archetype in the game. They need fun changes. Make heavies fun again.
Does duel wielding still halve evade and block rates?
2-handers should halve parry rates if they do.
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Check out the trophy collection on Ywain 1. Mid - Carlingford Hib - Tullamore Alb - Dalton
My warrior is absolutely not boring to play. I swap weapons, myths, and armor to turn my "boring" class into something that not many people can kill. Yes, it's no light tank, but the survivability is so fun some times.
Only point I see here that I like is I agree that there should be a bonus for wielding a 2h weapon like there used to be? cut parry rate in half, or give a to-hit bonus, or more weaponskill? I've always thought 2h not having a bonus like Dual wield was silly, especially since hib/alb have to spec it separately for nothing special other than having it swing slower and hit harder which (edit) is standard DAoC mechanic across the board
Well look at this beautiful soul who just wandered into the chaos. Hey Buddy!
I figured the world is ending.... the republic is dead.... Might as well take advantage of EC and do a PvE nostalgia lap
Giving light tanks free charge 1-2 and let them spend points for charge 5 would be balanced.
Charge isn't a class defining ability of light tanks, dual wield is.
Keep in mind when I left in 2007 all i normally did was open field 8-4 man. Times have changed in the game now with massive keep fights.
Must admit I find armsman the most interesting as they suffer when going 2h, polearm with no shield is a no no and going 42 sheild high pole leaves woefully low parry.
I honestly like the game more when heavies where dual kings, solid close 1v1 but weak to the kite. it kind of had a balance. But sadly many classes have surpassed the heavies....
They had free charge way back in the day, prior to 1.62 if I remember correctly and assassins/rangers also have access to dual wield but I wouldn't say it's their class defining ability.
Take away bow from rangers, they aren't a ranger anymore
Take away stealth, crit strike and envenom from assassins they aren't assassins anymore.
For Light tanks, would it be taking out free charge or dual wield?
Ps dual wield obviously class defining but zerkers use large axe too.
That basically is a 30 RA point gift to light tanks, that basically only have to get Det9, MoPain, AoM and some purge.
Free charge 2 (10 min re-use) with the possibility to spec up to charge 5 (15 RA points cost to get to 5) would be way more balanced.
Was speaking of charge.
I thought going free vanish 1 or 2 with possible upgrading would have been acceptable for assassins.
I'm down for this if other light tanks can buy it that don't normally get it (champ for one). Maybe make it max rank 3.
Having a limited capability to charge does not make them op'd. They already nerfed the debuffs. They dont have Stoicism and outside of Det9 have nothing else.
It's more about getting them back up to the front of the battle where they need to be.
A 15 second ability usable every 7:30 minutes (charge 3) is ridiculous? They are the one of the only light tanks in the game without it and the only one with pin (Valk, Reaver) that doesn't have it.
Yes, it's ridiculous because players camp timers. Timers only effectively minimize re-use during a fight. Reavers and Valks don't hit for max melee damage when they pop their RR5 (armor dependent). They also don't have ST. Champs don't need charge. Also, Champs aren't light tanks. They are hybrids. The light tanks are: BMs, Zerks, Mercs, and Savages.
They hit hard (as much as they should), are super durable and provide good group utility. They don't need anything else. They are the one archetype that's in a really good spot right now.
If you want to max out dps light tabks is what you should play.
That ae stuff you talk about would only in keeps/zergs where nobody cares about cc
Also ridiculous that an easy to get astral cloak is better then Empty Mind...
BMs still weakest of light tanks..
That being said Mythic love is like getting whipped in a dungeon in your own poo so pls move on and keep "tweaking" necros..