.: ~ KotRT DAoC Custom UI (User Interface) ~:.

Hi all,

Just to let everyone know, I am currently working a new updated look for the Custom UI below giving the graphics a more moddern look. The orgional style will also be maintined. See below for a preview of the new look one.
This will also be more Component based, with various options available for different windows etc.

NEW KotRT UI for Dark Age of Camelot (PREVEW)

KotRT-UI_NEW.png

Regards AP
.: KotRT Custom User Interface - [UI] - DAoC UI :.

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Comments

  • Looks great. Is there any way to make the UI resolution scale?
    Symonde (Cleric)
    Symfriar (Friar duh)
    Symsorc (Double duh)
    Sympets (Theurg)
    Symmond (Arms)
    Some random mids and hibs
  • Only way I know of for for the older elements (That don't use the scalable font), is to create a duplicate of those UI Parts using a larger font. My intention with this new UI is to make it more component based, different layouts for some of the key windows, so that the useer will have some choice and I would also like to create a larger version of the elements that don't use scaleable fonts so the UI can more readable on say a 4k display.

    Regards,

    AP
    .: KotRT Custom User Interface - [UI] - DAoC UI :.

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  • Fab UI, Arthur :)
    DAoC Community Lead
    Broadsword Online Games
  • Only way I know of for for the older elements (That don't use the scalable font), is to create a duplicate of those UI Parts using a larger font. My intention with this new UI is to make it more component based, different layouts for some of the key windows, so that the useer will have some choice and I would also like to create a larger version of the elements that don't use scaleable fonts so the UI can more readable on say a 4k display.

    Regards,

    AP

    Any interest in iterating with my version of BobsUI? Link in my signature. The framework is all there and adding new options is pretty easy (its directory based more or less). I could help as needed.
  • Hi @Ewer,

    I appreciate your offer, I would like to keep the KotRT UI as a seperate entity for now. At least while its in its creation mode. I am told I am a perfectionist when working. Lets review the situation at a time when I am happy with the overall content.

    Reagrds, AP
    .: KotRT Custom User Interface - [UI] - DAoC UI :.

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  • Hi All,

    This is a preview of the NEW Transparent MapWindow NO Window Border. This new Window includes a MAP Grid that can be turned on/off just by clicking on the Map Area.

    NEW_MapWindowx256-GridOption.png

    If You have comments or Ideas I would like to hear them.

    Regards, AP
    .: KotRT Custom User Interface - [UI] - DAoC UI :.

    WEB-Site http://kotrt.eu5.org/
    FORUM http://k-o-t-r-t.proboards.com/

    Knights 0f The Round Table ~ Albion
    Ridirean an Round Table ~ Hibernia
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  • Hi all,

    Here is an image of the latest semi-working version tweaked the graphics a little colourwise from the first img release. added a few other working items, Beta Release for feeed should be in the near future.

    Latest Screen Shot of NEW UI

    NEW_UI_sshot001.jpg


    Regards AP
    .: KotRT Custom User Interface - [UI] - DAoC UI :.

    WEB-Site http://kotrt.eu5.org/
    FORUM http://k-o-t-r-t.proboards.com/

    Knights 0f The Round Table ~ Albion
    Ridirean an Round Table ~ Hibernia
    Ridderne av det Runde Bord ~ Midgard

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  • The first Beta Release is now available please not this currently around 79MB and not all features are installed and working as yet This is a Rough BETA please read the Document that is enclosed in the Zip File before use. Just click the One-Drive on my main website in the UI Section (Link available in my signature)

    Regards AP.
    .: KotRT Custom User Interface - [UI] - DAoC UI :.

    WEB-Site http://kotrt.eu5.org/
    FORUM http://k-o-t-r-t.proboards.com/

    Knights 0f The Round Table ~ Albion
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    Ridderne av det Runde Bord ~ Midgard

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  • NEW βeta Release v1.01

    FIXED Player Location Icon not working with RvR Zones (Froniters)

    Cities & Classic Dungeons have Large/Small Maps Stonehenge & Spindhalla Have Multiple Zone Maps (Mini)
    Removed Map Border Overlay as this wa shwing on the Large Maps & GRID also Disabled Untill a later date.

    Regards AP.
    .: KotRT Custom User Interface - [UI] - DAoC UI :.

    WEB-Site http://kotrt.eu5.org/
    FORUM http://k-o-t-r-t.proboards.com/

    Knights 0f The Round Table ~ Albion
    Ridirean an Round Table ~ Hibernia
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  • NEW βeta v1.02 now available for download.

    FULL CHANGE LOG ... βeta (Modern Version)

    Change Log ... Beta 1.02
    25/05/2018

    1. Fixed Shields not showing at the docks for E-Vannin,
    2. Removed all Large Maps that were implimented (These may be added back later)
    3. Re-Enabled Map Border & Loc-Grid (easier for Map Updates in the future less files to edit)
    4. Minor Graphics Updates (These will be ongoing as Some elements are still imported from the KotRT-Classic UI)
    5. Tabs now working correctly on the World Atlas, (Note the maps here are imported from KotRT-Classic and mob information may not be fullly up to date)
    6. Player Location now working with RvR-WarMap.
    7. Some other minor Bug Fixes.

    Change Log ... Beta 1.01
    24/05/2018

    1. RvR War Maps (Player Location Icon), is currently not working as intended, this should be fixed in the next release. (Noted. 24/05/2018)
    2. Classic Dungeon Areas for all three realms & capital cities should have maps large & small included with Mon Locations. (Note, the Mini Map Border will show when using the large map view).
    3. Player Location on RvR War Maps has now been fixed. (This will available for test with the next upload)
    .: KotRT Custom User Interface - [UI] - DAoC UI :.

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  • edited May 28 PM
    Latest Screen Shot of the NEW UI,
    NEW_UI_28-05-2018.png

    Right Click image and select view from the drop down menu in your explorer to view at true resolution size.


    Maps are now all working OK, I have refrained from Using the large maps at this time. With the Threalm realms using large and small maps there is just too much work to keep all the mob locations upto date. Mob Info has been implimented for the all classic dungeons now in the home lands. Also the grid overlay works as intended as does the border overlay to add an edge to the degfault maps used by daoc, this makes the UI look cleaner. For those vet players like me who like to use LOC command is why the grid over overlay has been implimented.

    Icons on the command bars have been updated, (Note these may still be updated according to feedback I recieve).

    The Battle status Icon has been made a little smaller 32px/32px to fit into a (64px image), rather than a 128px img. (When I start work on implimenting the windows and layout for 4K monitors this icon will be 64px/64px large (128px image).

    Tech info,
    If you have an i mage that for example has an on/off state what ever the icon size is the image has to be double its size, more info on this if you read below.

    I will be optimizing all img files as the ui moves forward this reduces the amount of memory used on systems which imroves RvR action as it should reduce the the effects of lagg. The format for imgs in DAoC has to be a factor of 2 eg 16, 32, 64, 128, 512,1024,2048 etc etc so if u have for example an image that uses 520x520 pix the imgae file min size has to be 1024px x 1024px hence a lot of wasted space & memoy. This does improve overall game play especially if u r not a top notch game spec PC like myself, I alwys notice when players port in and out of the BG's for example a split sec second of lagg.

    This latest version 1.03 will be uploaded soon. just a couple of other things I need to test in the BG's testing was not going well yesterday multiple groups running around to which my chars seemed to be bait no matter which realm i played. Some testing can be done on each individual realm.

    Keeps an eye on this space for updates & news soon.

    Regards AP.
    Post edited by Arthur_PenDragon on
    .: KotRT Custom User Interface - [UI] - DAoC UI :.

    WEB-Site http://kotrt.eu5.org/
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    Knights 0f The Round Table ~ Albion
    Ridirean an Round Table ~ Hibernia
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  • Here is a Screen Shot of the New updated Healer Helper. Main changes here are the Healers Power bar in the centre tile along with the name and helath bar of the selected Group Member/Target. Clicking on the Centre Tile will now also auto face the target. You just click on the name (tile) of the group memebr to heal from the surrounding Tiles.

    New_Healer_Helper_04062018.png


    Regards, AP.
    .: KotRT Custom User Interface - [UI] - DAoC UI :.

    WEB-Site http://kotrt.eu5.org/
    FORUM http://k-o-t-r-t.proboards.com/

    Knights 0f The Round Table ~ Albion
    Ridirean an Round Table ~ Hibernia
    Ridderne av det Runde Bord ~ Midgard

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  • Do you have any healers helper that uses entire box as a health bar? Similar to Ghost and Bobs?
    Symonde (Cleric)
    Symfriar (Friar duh)
    Symsorc (Double duh)
    Sympets (Theurg)
    Symmond (Arms)
    Some random mids and hibs
  • Beta 1.04 Relased 05.06.2018

    see change log for full details of this release (http://k-o-t-r-t.proboards.com/thread/8/kotrt-daoc-custom-change-log)

    Regards AP
    .: KotRT Custom User Interface - [UI] - DAoC UI :.

    WEB-Site http://kotrt.eu5.org/
    FORUM http://k-o-t-r-t.proboards.com/

    Knights 0f The Round Table ~ Albion
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  • @Sym I can create one, I was once I have all the basics converted for the new component system going to create other styles of Healer Helper. if you can email an image to me of what you would like, I would be more than happy to create it. You could then test/make suggestions for improvements if they were needed. send to A.PenDragon@Live.Co.UK
    .: KotRT Custom User Interface - [UI] - DAoC UI :.

    WEB-Site http://kotrt.eu5.org/
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  • The Following URL can be used for Requests/Feedback and Bug Reporting.
    http://k-o-t-r-t.proboards.com/thread/9/kotrt-custom-requests-bug-reports

    Regards AP.
    .: KotRT Custom User Interface - [UI] - DAoC UI :.

    WEB-Site http://kotrt.eu5.org/
    FORUM http://k-o-t-r-t.proboards.com/

    Knights 0f The Round Table ~ Albion
    Ridirean an Round Table ~ Hibernia
    Ridderne av det Runde Bord ~ Midgard

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  • @Sym take a look at the link below, this is just a quick outline only for the horizontal healer helper. It will take a little time to create a working one, I need to code it and do a set of graphics for it. Let me know your inital thoughts.

    Link http://k-o-t-r-t.proboards.com/post/26/thread
    .: KotRT Custom User Interface - [UI] - DAoC UI :.

    WEB-Site http://kotrt.eu5.org/
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  • That looks really good. You plan to have the entire square go down when people take damage?

    My only recommendation is to make the graphic for *mezzed* a bit more obvious as the current helpers use blue text in a blue box which can be hard to see especially at 1080p
    Symonde (Cleric)
    Symfriar (Friar duh)
    Symsorc (Double duh)
    Sympets (Theurg)
    Symmond (Arms)
    Some random mids and hibs
  • Beta v1.05 available for download. Minor graphic updates completed, fixed most bugs, Please note Mini Map window I have reverted to the Mixed Mode method for now. The Alternate versions are included in the DOwnload that use map border overlay and the grid. These are not working as intended, the mixed mode widow for example displays the border overlay for small window. This I hope to address in the near Future.

    To use the different component options atms just use the 1k xml file from the component of your choice and place a copy of it in the Custom Folder overwriting the existing file. Maps cop the map folder of your choice OLD_Maps (Mixed) or NEW_Maps then rename the folder to Maps. Remove the existing Maps folder first.

    Regards AP.
    .: KotRT Custom User Interface - [UI] - DAoC UI :.

    WEB-Site http://kotrt.eu5.org/
    FORUM http://k-o-t-r-t.proboards.com/

    Knights 0f The Round Table ~ Albion
    Ridirean an Round Table ~ Hibernia
    Ridderne av det Runde Bord ~ Midgard

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  • Hi All

    Version KotRT - DAoC Custom_UI [βeta v1.05a] - 01-07-2018) note this "A" a version update,

    Change Log for this version ...

    Corrected minor code errors.
    Removed all none used files.
    This does contain both map file versions (KotRT Classic (OLD) (Small & Large Maps) This is the default used selection. The New Small Size only that can be used with Map Window that has the overlay Loc Grid. Details are in the MAP_Files Folder.
    Few minor Graphic corrections & updates.

    This Version can be considered the Pre-Release version. There are some things I still want to impliment. Again Time is not on my side a lot going on in RL atm.

    Regards AP.
    .: KotRT Custom User Interface - [UI] - DAoC UI :.

    WEB-Site http://kotrt.eu5.org/
    FORUM http://k-o-t-r-t.proboards.com/

    Knights 0f The Round Table ~ Albion
    Ridirean an Round Table ~ Hibernia
    Ridderne av det Runde Bord ~ Midgard

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