realm relog timers

edited July 14 in General Board
i personally would like to see a short relog timer to change realm.
  1. do we want relog timers back ?69 votes
    1. no
      46.38%
    2. 15 mins.
        5.80%
    3. longer
      47.83%
Post edited by Muylae on
Stor Hurfru Muylasav, wildly swinging arms around. Vicomte Muylock, calling curses on enemies. Baron Muylaetrex, Undead guy. Baronet Muylaetrix, calling upon winter storms. Baronet Facetothewallmuppet, support type standing with his face to the wall most of the time. Baronetess Yovonne, taxi. some other chars with names starting with Muyl.

Comments

  • forgot to add, no realm relog timers for accounts that made no rp, so if you log in in a realm and find, say no friends, you can relog without timer to different realm to see if you have friends there and maybe get a group there, or if you just pve'd, then also no relog timer.

    only relog timer for accounts that made rp.
    Stor Hurfru Muylasav, wildly swinging arms around. Vicomte Muylock, calling curses on enemies. Baron Muylaetrex, Undead guy. Baronet Muylaetrix, calling upon winter storms. Baronet Facetothewallmuppet, support type standing with his face to the wall most of the time. Baronetess Yovonne, taxi. some other chars with names starting with Muyl.
  • I voted Longer. Thank you, Muy.
  • Muylae wrote: »
    forgot to add, no realm relog timers for accounts that made no rp, so if you log in in a realm and find, say no friends, you can relog without timer to different realm to see if you have friends there and maybe get a group there, or if you just pve'd, then also no relog timer.

    only relog timer for accounts that made rp.

    This sounds more like an incentive to login to opposite realms for spybot purposes. A spybot would likely not earn any RPs and allow the account to survey all 3 realms in a short period of time. The option should be a relog timer for ALL accounts, not only accounts that made no RPs.

    Also, everyone should be allowed to relog to different realms at their leisure. Users have no control over population, and with such a low population, being able to relog to another realm, should be incentivized, not chastised. It's pretty annoying to find 4+ groups of Mids/Albs online, and not enough players on another realm to oppose/fight the 4+ groups; this incentivizes a one-realm game, let alone a three realm game as the devs intended.
  • edited July 15 PM
    Everybody should switch realms depending on their needs and pleasure.

    Pop is to low to get people left behind or force them to do Dopplers as no enemies would be out at certain Times.

    Even the realm relog timer makes it possible to camp objectives with a big zerg for AFK rps as currently maze P1 or valentines quests
    Post edited by Tola on
  • Logged in for the first time in years just to vote “no”. Thanks for the heads up Fuj.
  • Didnt this guy just swap realms?
  • Bad idea.
  • Lets all stay at bold and play checkers.. lol
  • Muy, are you suggesting a single account realm timer? What about for people with 2+ accounts? Because this would not affected them.
    Da ant family - 1801 1802 1803 1805 1806 1807 1808 1809 1989
    Da fly family - 4501 4502 4503 4504 4506 4508 4509
    Da spider family - 441 442 443 444 445 447
    Ywain 1 Mid - Carlingford Hib - Tullamore Alb - Dalton
    https://divoxutils.com/user-characters
  • I only play mid. So I am all in favor of realm timers. Long ones.

    But , realistically speaking, I don't know if that's reasonable current year. While I MUCH preferer the original vision of "One Realm Per Server," all the clusters getting merged together has us at an impasse. Age and attrition has done a number on the game.

    While it seems Realm Timers are unfeasible - what if we implemented a very substantial "Realm Loyalty Bonus?" (Available to subscribers only obviously).
    _______________________________________________________

    Once you swap realms, you have to wait 4 hours to get your "realm loyalty bonus." The bonus applies for as long as you don't swap.

    Some possibilities:
    - 50% Increased Realm Points
    - 100% Increased Bounty Points
    - 25% Reduction in all Cool-down timers.
    - 10% Healing Bonus
    - 5% Magic/Melee Damage
    - 150% Increased Coin Drops
    - 25% Reduced BP costs at the Bounty Point Store
    - 10% to Crit Floor

    Just some ideas - it might be easier to "incentivize" realm loyalty than beat it into people with a stick.
    - The derision of your enemies is the highest possible form of praise.

    - I intend to coarsen. I want stark contrasts drawn. I want polarization. I will not quietly accept clown-world so as not to upset anyone. I am not tolerant of our impending and increasing slavery.
  • Personally I would love to see an entire realm not camping a maze to get rps of a PvE mob while 75% of them are afk. But we can't get what we want all the time.
  • I think Northerncross_G has some great ideas. It seems like a more positive way to get the same result that Muy {and others of us} would like to see.
  • I'm with Bumbles on this guys. I would rather fight against the Mids or Hibs, especially against IRC. I don't have control of people but rather try to mix it up like I did today. I can't wait for this event to be over really. Let's wait and see what Part Two Event has installed for us. I'm hoping that the Albions would begin AOE Disease the tanks when they come in hard and the casters AOE Dot the **** out of them caster like the thane over and over again so that I can push hard with tanks. And it's important not to fight in one direction but to spread out and hit them from two directions. Once I can see an opportunity from the left or right side, a weakness in the defense, I can push hard on them. And yes, we need more Albions to help. But I understand that it doesn't always work when trying to balance it, and more importantly, I don't tell anyone how to play especially 8-man groups that enjoy a nice solid fight against another 8-man group or solo players. People should decide what they want to do but again it's important to be nice to each other because it's a game and it's all about having fun.

    Peweez
  • edited July 17 PM
    I don't care for the PvE realm points much myself. But it appears to be what's driving the majority of the game's traffic at the moment.

    Fixing the situation is going to require a delicate touch - as the game feels like its being held together with a lattice of Band-AIDS at the moment... each one a small concession to focus the remaining players in the frontier.

    I believe that most of these problems are result of lower game population. Everything done is triage to keep the patient breathing - but the ultimate problem is "how do we get an influx of new or returning players on a reasonable budget."

    If we can solve that problem, many of the complaints on this forum stop being such a large issue.
    Post edited by Northerncross_G on
    - The derision of your enemies is the highest possible form of praise.

    - I intend to coarsen. I want stark contrasts drawn. I want polarization. I will not quietly accept clown-world so as not to upset anyone. I am not tolerant of our impending and increasing slavery.
  • edited July 17 PM
    Looking at this vs well... you know..., There's a few common themes I see people chat about that drives them away:

    - The subscription model is ancient and not a good fit for today's economy. EC play is like being a realm guard at best. Unfortunately, DAOC is a pay to win game because of this model. You can go look at your neighbor's garden next door and see it's growing well because everybody who plays can compete without shelling out $14 a month for very little return in terms of new content and further development.

    - Bots are and always have been a major problem. When I was playing up until last year, Albion RVR population was about 1/3rd afk bots in the relic town. An interpretation of DAOC without buffbots, where everybody is a live player, is really awesome to behold. Bots actually killed my first character when they took over the stealther game, and forced me to play self buffers like friars because pay to win comes back again. Even with Supp pots, which are a completely different specline killing issue, they are an eyesore.

    - Pay to win points 1 and 2 aside, the entry skill requirement on live is very high. A new player with new player knowledge would get obliterated, likely get frustrated, and quit from getting farmed all day. There is such a wide span to catch up to most people, that it's a daunting task that most will never achieve. Ywain is by no means new player friendly.

    - A lot of garden gnomes have told me that the classes in the current area of DAOC are abysmal. I tend to agree. Speclines have been homogenized across realms. High level skills like slam are nerfed for most classes. Classes like Reavers and Warlocks no longer have their original teeth. The realms aren't as unique or flavorful as they used to be, and the only thing that seems consistent across the last 20+ years is constant whining about baseline stun. It's not to say that balance was perfect 18 years ago, but it doesn't seem like many of the changes are well received outside of the Live community. It feels like somebody in charge of balancing got really really lazy at some point.

    - Catacombs and the state of PvE is a sore spot for many people. Personally, I really wanted to explore this area in detail as long ago I just speed ran the quests to level and never looked around, only to find out they lost an ENTIRE EXPANSION. This is really sad and really poor business on their behalf, and it's undeserving of a subscriber fee. PvE actually draws in people, especially if there's an active raid community ongoing. And seriously Broadsword... the dragon cons yellow. Make monsters monsters again... except we're stuck now in this cycle where the dragons of old may not even be killable with the current realm pops.

    I think honestly Broadsword's changes doomed the retail game. It will have players for quite some time, at least until those championing it's existence in the corporate world retire, but it will never ever thrive again unless they can send it through a time machine of sorts that they cannot build.
    Post edited by Shieldla on
  • I would rather see them implement a RP penalty for those that like to switch to the more populated realms. Something along the lines of not being able to use RP pots, gain bonus RPs for events/zones, and no RP tick for defending/taking keeps instead of not being able to log in.
    Dreamscape 12Lx Dark Lotus
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