I've been playing for a while in multiple realms and I've noticed whenever a keep siege situation manifests suddenly Mid nf population shrinks(can't speak for this on Alb), and Hib BG jumps by 20% or so. I thought one of the base mechanics of this game with three realms was the random factor that made certain scenario's risky. It seems that randomness is dead which is killing any incentive to do anything. I know they made keep changes and introduced ML's to make taking keeps easier but factor in this realm stacking behavior and its a slam dunk every time. I know when death spam by Warlock bomb squads prompted a patch and nerf why is it that the crazy ratio of green kill spam and the almost routine sacking of keeps with little or no opposition going untouched? knock, knock anyone there?