1.125 Live Hot Fix #2
We've got a few more fixes and notes for your enjoyment! Once again, thank you all for the continued feedback and bug reports!
Developer's note:
We're currently aware of and still working on fixes for the following issues:
Autoloot and autosplit not working on characters that have a completely empty backpack inventory.
We're working on a fix for this but for now a way to rectify the issue is to move a new item into their backpack from their /bank and that will allow the loot to once again be split to that character.
So long as characters have 1 item in their backpack, autoloot and autosplit should continue to work in the meantime.
Molvik's keep and towers all upgrading when the Stone Quarry is taken instead of just Molvik's keep.
Hot Fix Notes
Client
Ability Icon Cooldowns
Fixed an issue with Master Level and certain class ability quickbar icons showing as active when they were still on cooldown.
Players will need to log out and re-launch their client to correct this issue if they are currently logged into the game.
Dynamic Population Bonus
Fixed an issue causing the current bonus amounts to not display in-game on the realmwar map's bonuses window.
Players will need to log out and re-launch their client to correct this issue if they are currently logged into the game.
Gaheris Keep Wall Damage
(Gaheris server only) Keep walls should no longer be taking less damage than normal.
Realm vs Realm
Molvik Dynamic Siege Objectives
Molvik's keep will no longer be set as under siege when its towers are attacked.
Molvik's Quarrymaster and Siegemaster now fight back against attackers.
Some additional Mercenaries now spawn inside the Molvik center keep when the Mercenary Camp is active.
The Mercenary Captain and mercenaries should now switch allegiances properly as the camp changes hands.
Item Changes
Bountycrafting
Recipes for the Ice Shard weapon have been added to the Frozen Weapons category for all realms.
Players will need to log out and re-launch their client to correct this issue if they are currently logged into the game.
Mithril Shop Satyr Mask
Satyr Masks are now dyable with CLOTH dyes.
If an already-applied patterned mask says it is not dyable, a relog or zoning screen will correct the issue.
Cloth dyes should be used even if the helm is another armor type.
Bug Fixes
Pet Abilities
Fixed an issue preventing the underhill compatriot's stun style from firing.
Pin Style
Fixed an issue causing the Pin style to erroneously play its animation when the ability wasn't being applied.